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2013-05-23Better comments for the Game Freak room.IIMarckus1-35/+44
2013-05-12Remove some incbins.IIMarckus1-12/+48
2013-05-12Make the pic bank calculations more readable.IIMarckus1-16/+16
2013-04-07* add known hard-coded memory locations are labels nowMr Wint1-13262/+14487
2013-03-18* all Bankswitch command's destination addresses are labels nowMr Wint1-200/+377
2013-03-17* analyzed assembly related to handling spritesMr Wint1-1888/+2515
2013-03-13* added EQU constants for mon header RAM areaMr Wint1-854/+1084
2013-03-12* added verification (equality test) for blue version buildMr Wint1-36/+233
2013-03-12formatted attack effects and use more EQUsMr Wint1-511/+33645
2013-03-04in-battle enemy move selection routinesMr Wint1-14/+461
2012-12-28Add SRAM-related routines, disassembled by Sawakita.Sanky1-16/+392
2012-12-22Point out an unused warp noticed by Torchickens.IIMarckus1-1/+1
2012-12-21Removed more incbins from scripts.IIMarckus1-13/+97
2012-12-21Remove more incbins from scripts.IIMarckus1-4/+164
2012-12-21Remove more incbins from scripts.IIMarckus1-20/+62
2012-12-21Remove more incbins from scripts.IIMarckus1-12/+19
2012-12-21Remove more incbins from scripts.IIMarckus1-8/+81
2012-12-21Remove another incbin from script.IIMarckus1-1/+9
2012-12-21Fix previous.IIMarckus1-23/+23
2012-12-21Remove another incbin from scripts.IIMarckus1-2/+33
2012-12-21Remove more incbin from scripts.IIMarckus1-2/+61
2012-12-21Remove more incbins from map scripts.IIMarckus1-11/+35
2012-12-21Remove redundant text labels.IIMarckus1-148/+45
2012-12-21Remove incbin in Silph Co 4F.IIMarckus1-5/+82
2012-12-21disasm MoveSelectionMenuSanky1-11/+232
2012-12-20TrainerBattleVictory disasmedSanky1-7/+44
2012-12-20Disasm a large part of the in-battle menu routines.Sanky1-5/+267
2012-12-18disasm GetCurrentMoveSanky1-1/+34
2012-12-18Disasm LoadMovePPs (a predef)Sanky1-2/+34
2012-11-02Whitespace.IIMarckus1-48/+48
2012-11-01Add routine that sends SGB packetssawakita1-1/+86
2012-11-01Use more meaningful local labels in bank 0sawakita1-7/+7
2012-10-02Get rid of "\@" symbols used in local labelssawakita1-2423/+2423
2012-09-20DisplayDexRating. It sucks that I can't use a label for the dbw macro, as tha...stag0191-2/+90
2012-09-20Code dealing with palettes. Really, does anyone know if bit 3 of battle statu...stag0191-1/+34
2012-09-20Type effectiveness display message. That's right, I did some work for once.stag0191-1/+10
2012-08-26Add more scripts from Champion Rival’s room.IIMarckus1-26/+186
2012-08-26Add the boulder checking code in Seafoam Islands.IIMarckus1-20/+54
2012-08-24Some label improvements.IIMarckus1-230/+232
2012-08-24Add more scripts from Bill's house.IIMarckus1-4/+96
2012-08-24Add more scripts from Route 8 gatehouse.IIMarckus1-4/+28
2012-08-24Add more scripts from the Route 7 gatehouse.IIMarckus1-5/+30
2012-08-24Add more scripts from the Route 5 gatehouse.IIMarckus1-5/+23
2012-08-24Add more scripts from Vermilion City.IIMarckus1-10/+60
2012-08-24Add another script from Cerulean City.IIMarckus1-3/+21
2012-08-24Add the rest of the Viridian City scripts.IIMarckus1-8/+119
2012-08-21Remove unneeded comments.IIMarckus1-6/+6
2012-08-21Fix several labels and add remaining scripts from Pewter City.IIMarckus1-74/+209
2012-08-21Use labels for $34bf, and add some more code from Pewter City.IIMarckus1-20/+40
2012-07-14Use decimal for overworld Pokémon levels, and Pokémon IDs for cries.IIMarckus1-29/+29