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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-08-28
Separate splash screen, intro, and credits (like pokegold/pokecrystal)
Rangi
1
-1
/
+1
2020-07-16
Separate move/battle animation data from move data (to do: further identify a...
Rangi
1
-0
/
+2
2020-07-15
Disassemble the BLUEMONS.GB debug ROM
Rangi
1
-1
/
+1
2020-07-07
Names for more SECTIONs
Rangi
1
-31
/
+39
2020-07-03
Factor out Mew's pics and base data
Rangi
1
-5
/
+1
2020-07-03
Factor out graphics INCBINs from main.asm to gfx/*.asm
Rangi
1
-58
/
+6
2020-07-03
Factor out data/sprites/
Rangi
1
-1
/
+1
2020-07-03
Make suggested edits:
Rangi
1
-1
/
+1
2020-07-03
Split up engine/events/hidden_object_functions
Rangi
1
-5
/
+25
2020-07-03
Add subdirectories to data/ similar to pokecrystal
Rangi
1
-16
/
+15
2020-07-03
Add engine/movie/oak_speech/ subdirectory
Rangi
1
-4
/
+4
2020-07-03
INCLUDE "engine/pokemon/bills_pc.asm" in main.asm, not audio.asm
Rangi
1
-0
/
+5
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-109
/
+109
2020-06-27
Merge pic/ into gfx/
Rangi
1
-5
/
+5
2020-06-27
Organize gfx/
Rangi
1
-26
/
+26
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
1
-1742
/
+24
2020-06-23
Move more tables from engine/ to data/
Rangi
1
-0
/
+1
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
1
-898
/
+904
2018-11-18
Clean up pre-linkerscript remnants.
luckytyphlosion
1
-36
/
+36
2018-07-28
Another map header fix
Pokeglitch
1
-0
/
+1
2018-07-28
Fixed some map header files
Pokeglitch
1
-0
/
+1
2018-03-10
Use rgbgfx and c tools instead of the submodule.
yenatch
1
-16
/
+17
2018-01-29
INCBIN don't start with tabs
Remy Oukaour
1
-16
/
+9
2017-03-21
Revert "Fix floating sections"
AntonioND
1
-36
/
+36
2017-03-14
Fix floating sections
AntonioND
1
-36
/
+36
2016-12-31
split code out of main.asm
YamaArashi
1
-2672
/
+19
2016-09-17
split bank 1 into files
YamaArashi
1
-1475
/
+11
2016-09-17
pull some bank 1 code out of main.asm
YamaArashi
1
-505
/
+5
2016-07-18
Clean up text commands
dannye
1
-7
/
+14
2016-06-12
sync tileset WRAM labels
YamaArashi
1
-2
/
+2
2016-06-12
Remove some leftover address comments
dannye
1
-9
/
+9
2016-06-11
remove address comments
YamaArashi
1
-112
/
+112
2016-06-07
Remove the Beach House option.
IIMarckus
1
-20
/
+0
2015-08-30
No more wram_constants.asm
dannye
1
-2
/
+2
2015-08-30
No more W_
dannye
1
-88
/
+88
2015-08-29
added constants for item capacity
YamaArashi
1
-5
/
+5
2015-08-29
documented flags and misc. fixes
YamaArashi
1
-3
/
+6
2015-08-14
add border constant and clear up misnomer
YamaArashi
1
-5
/
+5
2015-08-12
named more variables
YamaArashi
1
-6
/
+8
2015-08-12
commented SGB palette stuff
YamaArashi
1
-1
/
+1
2015-08-11
More joypad constants
dannye
1
-1
/
+1
2015-08-10
Replace hardcoded name lengths with NAME_LENGTH
dannye
1
-8
/
+8
2015-08-09
Replace some hardcoded data sizes
dannye
1
-6
/
+19
2015-08-07
fixed names
YamaArashi
1
-2
/
+2
2015-08-05
Use more lb
dannye
1
-11
/
+11
2015-07-29
constants for PrintNumber
YamaArashi
1
-6
/
+6
2015-07-25
yet more naming
YamaArashi
1
-8
/
+8
2015-07-24
more naming variables
YamaArashi
1
-31
/
+31
2015-07-24
Use more wram labels and other constants
xCrystal
1
-4
/
+4
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