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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Files
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2014-07-28
Commented function
YamaArashi
1
-93
/
+176
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-62
/
+31
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-30
/
+15
2014-06-16
Use macros to define predefs.
yenatch
1
-2
/
+6
2014-06-16
Rename predef functions so they aren't excessive in length.
yenatch
1
-13
/
+13
2014-06-16
Remove generated "indirect jump" comments.
yenatch
1
-6
/
+6
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
1
-91
/
+91
2014-05-31
Explicit sections for pics, sprites and misc graphics.
yenatch
1
-15
/
+39
2014-05-31
Split out joypad code from main.asm.
yenatch
1
-51
/
+1
2014-05-30
Remove redundant dimensions in image filenames.
yenatch
1
-26
/
+26
2014-05-29
Use VRAM constants where applicable.
yenatch
1
-1
/
+1
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-420
/
+420
2014-05-25
Recomment LoadMonData_.
yenatch
1
-42
/
+48
2014-05-25
Split out item fragment code.
yenatch
1
-57
/
+1
2014-05-25
Split out overworld object movement.
yenatch
1
-859
/
+1
2014-05-25
Try to clean up PrepareOAMData.
yenatch
1
-178
/
+2
2014-05-25
Split out map sprite facing data.
yenatch
1
-58
/
+1
2014-05-25
Label BCD math predefs.
yenatch
1
-44
/
+52
2014-05-25
Rename GetJoypadState -> Joypad.
yenatch
1
-2
/
+2
2014-05-25
Rename joypad registers.
yenatch
1
-30
/
+31
2014-05-25
Move bank 0 into home.asm.
yenatch
1
-10171
/
+1
2014-05-25
Clean up some bank 3 functions and rename flag action functions.
yenatch
1
-189
/
+283
2014-05-24
Use global labels for pics.
yenatch
1
-360
/
+357
2014-05-24
Organize file includes in banks 4 through 1e.
yenatch
1
-2005
/
+745
2014-05-24
Rename engine/rng.asm to engine/random.asm.
yenatch
1
-1
/
+1
2014-05-24
Rename random number function and hram labels.
yenatch
1
-25
/
+30
2014-05-23
Comment some more bank 0 functions.
yenatch
1
-488
/
+505
2014-05-23
More complete hardware constants. Rename joypad constants.
yenatch
1
-3
/
+3
2014-05-23
Use a dedicated label for base stats.
yenatch
1
-2
/
+3
2014-05-23
Comment some bank 0 functions, and add wram labels for Predef.
yenatch
1
-131
/
+153
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-38987
/
+201
2014-05-21
Pull out map header pointers and banks
U-Fish-PC\Daniel
1
-500
/
+2
2014-05-21
Name hidden object routines
U-Fish-PC\Daniel
1
-47
/
+48
2014-05-21
More misc relabelling
U-Fish-PC\Daniel
1
-63
/
+63
2014-05-21
Misc relabelling
U-Fish-PC\Daniel
1
-168
/
+173
2014-05-21
Use constants for the starter mons
U-Fish-PC\Daniel
1
-5
/
+5
2014-05-19
Pull more data out of main.asm
U-Fish-PC\Daniel
1
-5520
/
+16
2014-05-18
Pull map scripts out of main.asm
U-Fish-PC\Daniel
1
-29135
/
+294
2014-05-17
Pull map headers out of main.asm
U-Fish-PC\Daniel
1
-1426
/
+223
2014-05-17
Pull map objects out of main.asm
U-Fish-PC\Daniel
1
-4974
/
+252
2014-05-16
Organize base stats and wild mon data (Koolboyman)
U-Fish-PC\Daniel
1
-1
/
+1
2014-05-16
Pull most data out of main.asm
U-Fish-PC\Daniel
1
-16933
/
+39
2014-05-16
More item IDs and palette function names
U-Fish-PC\Daniel
1
-67
/
+73
2014-05-16
Use more trainer/mon/palette constants
U-Fish-PC\Daniel
1
-83
/
+83
2014-05-16
Clean up text labels, use move and type constants
U-Fish-PC\Daniel
1
-398
/
+398
2014-05-15
Label a lot of unnamed text
U-Fish-PC\Daniel
1
-762
/
+763
2014-05-15
Label graphics loading functions and CheckIfMoveIsKnown
U-Fish-PC\Daniel
1
-99
/
+101
2014-05-15
Label and comment AnimatePartyMon
U-Fish-PC\Daniel
1
-39
/
+46
2014-05-13
Documented/Labeled Route 22 scripts.
Marcus Huderle
1
-43
/
+44
2014-05-12
Finished documenting/labeling functions in the MoveEffectPointerTable.
Marcus Huderle
1
-289
/
+288
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