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2014-07-28Commented functionYamaArashi1-93/+176
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-62/+31
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-30/+15
2014-06-16Use macros to define predefs.yenatch1-2/+6
2014-06-16Rename predef functions so they aren't excessive in length.yenatch1-13/+13
2014-06-16Remove generated "indirect jump" comments.yenatch1-6/+6
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-91/+91
2014-05-31Explicit sections for pics, sprites and misc graphics.yenatch1-15/+39
2014-05-31Split out joypad code from main.asm.yenatch1-51/+1
2014-05-30Remove redundant dimensions in image filenames.yenatch1-26/+26
2014-05-29Use VRAM constants where applicable.yenatch1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-420/+420
2014-05-25Recomment LoadMonData_.yenatch1-42/+48
2014-05-25Split out item fragment code.yenatch1-57/+1
2014-05-25Split out overworld object movement.yenatch1-859/+1
2014-05-25Try to clean up PrepareOAMData.yenatch1-178/+2
2014-05-25Split out map sprite facing data.yenatch1-58/+1
2014-05-25Label BCD math predefs.yenatch1-44/+52
2014-05-25Rename GetJoypadState -> Joypad.yenatch1-2/+2
2014-05-25Rename joypad registers.yenatch1-30/+31
2014-05-25Move bank 0 into home.asm.yenatch1-10171/+1
2014-05-25Clean up some bank 3 functions and rename flag action functions.yenatch1-189/+283
2014-05-24Use global labels for pics.yenatch1-360/+357
2014-05-24Organize file includes in banks 4 through 1e.yenatch1-2005/+745
2014-05-24Rename engine/rng.asm to engine/random.asm.yenatch1-1/+1
2014-05-24Rename random number function and hram labels.yenatch1-25/+30
2014-05-23Comment some more bank 0 functions.yenatch1-488/+505
2014-05-23More complete hardware constants. Rename joypad constants.yenatch1-3/+3
2014-05-23Use a dedicated label for base stats.yenatch1-2/+3
2014-05-23Comment some bank 0 functions, and add wram labels for Predef.yenatch1-131/+153
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-38987/+201
2014-05-21Pull out map header pointers and banksU-Fish-PC\Daniel1-500/+2
2014-05-21Name hidden object routinesU-Fish-PC\Daniel1-47/+48
2014-05-21More misc relabellingU-Fish-PC\Daniel1-63/+63
2014-05-21Misc relabellingU-Fish-PC\Daniel1-168/+173
2014-05-21Use constants for the starter monsU-Fish-PC\Daniel1-5/+5
2014-05-19Pull more data out of main.asmU-Fish-PC\Daniel1-5520/+16
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-29135/+294
2014-05-17Pull map headers out of main.asmU-Fish-PC\Daniel1-1426/+223
2014-05-17Pull map objects out of main.asmU-Fish-PC\Daniel1-4974/+252
2014-05-16Organize base stats and wild mon data (Koolboyman)U-Fish-PC\Daniel1-1/+1
2014-05-16Pull most data out of main.asmU-Fish-PC\Daniel1-16933/+39
2014-05-16More item IDs and palette function namesU-Fish-PC\Daniel1-67/+73
2014-05-16Use more trainer/mon/palette constantsU-Fish-PC\Daniel1-83/+83
2014-05-16Clean up text labels, use move and type constantsU-Fish-PC\Daniel1-398/+398
2014-05-15Label a lot of unnamed textU-Fish-PC\Daniel1-762/+763
2014-05-15Label graphics loading functions and CheckIfMoveIsKnownU-Fish-PC\Daniel1-99/+101
2014-05-15Label and comment AnimatePartyMonU-Fish-PC\Daniel1-39/+46
2014-05-13Documented/Labeled Route 22 scripts.Marcus Huderle1-43/+44
2014-05-12Finished documenting/labeling functions in the MoveEffectPointerTable.Marcus Huderle1-289/+288