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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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2014-05-12
Documented/labeled lots of move-effect-related stuff.
Marcus Huderle
1
-96
/
+173
2014-05-12
Documented reflect/light screen effect function. Labeled some related text.
Marcus Huderle
1
-42
/
+42
2014-04-27
Comments and labels for saving the last blackout map.
yenatch
1
-29
/
+34
2014-04-22
Use callba/callab macros for cross-bank calls.
yenatch
1
-576
/
+192
2014-04-22
Comment in-game trade evolution.
yenatch
1
-10
/
+33
2014-04-22
More move and effect constants. Use a constant for total move count.
yenatch
1
-39
/
+39
2014-04-21
Clean up rst vectors and interrupt labels.
yenatch
1
-19
/
+19
2014-04-21
Comment where gym trainers get deactivated after beating the leader.
IIMarckus
1
-7
/
+34
2014-04-21
Add labels and comments to the Fan Club.
IIMarckus
1
-61
/
+70
2014-04-21
Use decimal for levels, and replace some hardcoded RAM addresses.
IIMarckus
1
-22
/
+23
2014-04-21
Add a missed map constant.
IIMarckus
1
-1
/
+1
2014-04-19
Improve comments/labels for Silph Co 7F.
IIMarckus
1
-54
/
+55
2014-04-19
Label a Route 11 gatehouse script better.
IIMarckus
1
-9
/
+9
2014-04-16
More move effect constants.
yenatch
1
-11
/
+83
2014-04-16
Use map constants for hardcoded warp destinations.
yenatch
1
-13
/
+13
2014-04-16
Use bits for status constants instead of masks.
yenatch
1
-22
/
+22
2014-04-07
Replace item constants
U-Fish-PC\Daniel
1
-5
/
+5
2014-04-07
Replace one-byte sound effect pointers
U-Fish-PC\Daniel
1
-126
/
+127
2014-04-06
A little more map name consistency
U-Fish-PC\Daniel
1
-6
/
+6
2014-04-05
Fix tile padding for house and ship_port tileset graphics.
yenatch
1
-2
/
+2
2014-04-05
Convert pngs in gfx/ to 1bpp and 2bpp.
yenatch
1
-34
/
+44
2014-04-05
Use dimension constants in warp data and add map name consisntency
U-Fish-PC\Daniel
1
-991
/
+991
2014-04-04
"Fix" name indentation in credits.
yenatch
1
-65
/
+65
2014-04-04
Another bank.
yenatch
1
-1
/
+1
2014-04-04
More tileset constants.
yenatch
1
-17
/
+17
2014-04-03
Tileset constants in the wild.
yenatch
1
-198
/
+198
2014-04-03
Name the tilesets and give them constants.
yenatch
1
-403
/
+418
2014-04-02
Reference more static banks.
yenatch
1
-6
/
+8
2014-04-02
Japanese character conversion tables.
yenatch
1
-54
/
+14
2014-04-02
More Red pic labels and misc constants.
yenatch
1
-20
/
+19
2014-03-30
Use labels instead of static addresses in sound pointers.
yenatch
1
-6
/
+6
2014-03-30
Stop using [$ff00+$xx] syntax.
yenatch
1
-1325
/
+1325
2014-03-30
Remove the last "\@"s on local labels.
yenatch
1
-13
/
+13
2014-03-30
Yet another static rom address (Tset15_Coll)
yenatch
1
-1
/
+1
2014-03-26
ledge tiles documented
Lin
1
-2
/
+3
2014-02-20
Removed hardcoded address. Labeled a few functions.
Marcus Huderle
1
-18
/
+22
2014-02-02
Replace hardcoded song ids
U-Fish-PC\Daniel
1
-10
/
+10
2014-01-29
Labeled Battle Center and Trade Center constants.
Marcus Huderle
1
-4
/
+4
2014-01-28
Fix BookshelfTileIDs format
U-Fish-PC\Daniel
1
-1
/
+1
2014-01-27
Get rid of globals.asm. Use ::s to export labels between objects.
yenatch
1
-491
/
+491
2014-01-26
added a couple of new moves constants
Adam AKA Coolboyman
1
-10
/
+10
2014-01-23
Make text.asm an object
yenatch
1
-2
/
+0
2014-01-23
Move text banks into text.asm
yenatch
1
-3196
/
+1
2014-01-23
Split out move names
yenatch
1
-166
/
+1
2014-01-23
Split out the rest of map text
yenatch
1
-840
/
+27
2014-01-23
Split out route text
yenatch
1
-2885
/
+27
2014-01-22
Even more map text
yenatch
1
-4367
/
+83
2014-01-22
Silph Co 1f text was actually somewhere else
yenatch
1
-8
/
+1
2014-01-22
Move city and town map text into text/maps
yenatch
1
-1187
/
+9
2014-01-22
split out a bunch of map text
yenatch
1
-3064
/
+61
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