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2013-12-22Cleaned hardcoded pointers related to pokecenter texts and OT names.Marcus Huderle1-61/+61
2013-12-20Cleaned map connections with macros.Marcus Huderle1-717/+78
2013-12-19Fishing Rod Graphics properties INCBIN.Marcus Huderle1-3/+11
2013-12-16Nidorino's intro fight animation INCBIN.Marcus Huderle1-23/+71
2013-12-16Stat modifier ratios INCBIN.Marcus Huderle1-7/+20
2013-12-16INCBIN for enemy mon's battle HUD tiles.Marcus Huderle1-3/+6
2013-12-16INCBIN for several tiles used in the player's battle HUD.Marcus Huderle1-3/+6
2013-12-16WildMonEncounterSlotChances INCBIN.Marcus Huderle1-3/+16
2013-12-16CutTreeBlockSwaps INCBIN.Marcus Huderle1-3/+14
2013-12-16CutTreeAnimationOffsets INCBIN.Marcus Huderle1-9/+19
2013-12-15Labeled GetMonFieldMoves function.Marcus Huderle1-2/+2
2013-12-15FieldMoveDisplayData INCBIN.Marcus Huderle1-5/+21
2013-12-15incbin killing part 2U-Fish-PC\Daniel1-422/+1123
2013-12-14incbin killingU-Fish-PC\Daniel1-328/+1272
2013-12-12Yet Another Map Script CommitU-Fish-PC\Daniel1-23/+85
2013-12-11Move slot machine constantsU-Fish-PC\Daniel1-0/+7
2013-12-11Disassemble Slot Machine and OthersU-Fish-PC\Daniel1-79/+1242
2013-12-09Misc clean upU-Fish-PC\Daniel1-126/+230
2013-12-08finish off wram labels and fix up mistaken label overloadsyenatch1-19/+19
2013-12-08wram labels and clarify safari zone step counteryenatch1-9/+9
2013-12-08more wram labelsyenatch1-104/+104
2013-12-07INCLUDE .asm instead of .txyenatch1-381/+381
2013-12-05Nicknaming screen loads the 'ED' symbol separately.Marcus Huderle1-3/+4
2013-12-05Cleaned up TitleScreenPokemonLogoYScrolls to use base-10 numbers.Marcus Huderle1-8/+8
2013-12-05FlyWarp data for maps in which you fall down holes.Marcus Huderle1-6/+38
2013-12-05Cable Club NPC Text labels.Marcus Huderle1-31/+31
2013-12-05Vending Machine routine and texts.Marcus Huderle1-35/+36
2013-12-05BattleCenter and TradeCenter warp data specs. Also renamed FirstMapSpec to Fi...Marcus Huderle1-15/+39
2013-12-05Title screen pokemon logo bouncing effect.Marcus Huderle1-7/+17
2013-12-05split wram/hram out of constants.asm and start using wram sectionsyenatch1-1137/+1137
2013-11-26IshiharaTeamU-Fish-PC\Daniel1-6/+20
2013-11-26FlyWarp dataU-Fish-PC\Daniel1-43/+74
2013-11-26Evem more map scriptsU-Fish-PC\Daniel1-1612/+2933
2013-11-24Complete Map ScriptsU-Fish-PC\Daniel1-343/+1028
2013-11-17Unincbin more map scriptsU-Fish-PC\Daniel1-180/+501
2013-11-16Add OAM dataU-Fish-PC\Daniel1-12/+40
2013-11-15Dissasemble and clean upU-Fish-PC\Daniel1-30/+134
2013-11-15Disassemble incbinned predef routinesU-Fish-PC\Daniel1-17/+117
2013-11-12Add labels to PredefPointers:U-Fish-PC\Daniel1-86/+100
2013-11-09remove more redundant addressesU-Fish-PC\Daniel1-72/+29
2013-11-01All INCBIN baserom.gbcs begin with \n and all INCBINs of gfx etc begin with \tU-Fish-PC\Daniel1-34/+34
2013-10-25Remove redundant addresses and 'known jump sources'U-Fish-PC\Daniel1-5470/+122
2013-10-24Add MapSongBanks:U-Fish-PC\Daniel1-3/+499
2013-10-24Music Engine Bank 8U-Fish-PC\Daniel1-511/+538
2013-10-23Music Engine Bank 1fU-Fish-PC\Daniel1-589/+637
2013-10-22Noise_endchannel:U-Fish-PC\Daniel1-55/+55
2013-10-22Add unused sfxU-Fish-PC\Daniel1-3/+1
2013-10-22Fix blue and yellow musicU-Fish-PC\Daniel1-14/+17
2013-10-21More bank 2 music engine and music/sfx format updateU-Fish-PC\Daniel1-128/+158
2013-10-19More music engine labels and commentsU-Fish-PC\Daniel1-200/+184