| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 8 days | menu: SL0P MENU scaffolding with WARP as a submenu | Ash Ketchum | 1 | -1/+1 | |
| Refactor the flat warp menu into a table-driven top-level SL0P MENU opened by SELECT. Each entry = a name in SlopMenuText + a routine in SlopMenuHandlers; handlers return carry set (a warp was started, exit) or clear (back to the menu). Ships two entries: WARP -> WarpSubmenu (the 13-destination town list) HEAL -> SlopHealParty (restore party HP + clear status), demoing an action Shared open/close display handling (hide sprites, single-space flags, wTileMap push, restore). Add an entry by appending a name+handler and bumping SLOP_MENU_COUNT. (renamed engine/warp_menu.asm -> engine/slop_menu.asm) | |||||
| 8 days | intro: brief POKeMON SL0P EDITION splash on the fastboot path | Ash Ketchum | 1 | -0/+1 | |
| New SlopSplash (engine/slop_intro.asm) clears the screen, draws the two centered lines, pushes to VRAM and holds ~2s, then MainMenu's autoload continues into the game. Replaces the vanilla intro/title for the fast-boot-into-save flow. | |||||
| 8 days | warp: SELECT opens quick-warp (B1) + relocate intro-skip to PlayIntro | Ash Ketchum | 1 | -0/+1 | |
| - home/overworld.asm: SELECT in the overworld farcalls WarpMenu, then restarts the overworld loop so the fly-warp flags get processed. - engine/warp_menu.asm (new): WarpMenu reuses the fly-warp machinery (wDestinationMap + BIT_FLY_WARP/BIT_USED_FLY). B1 warps to Pallet unconditionally to validate the hook; the real destination menu is next. - Moved the fastboot intro-skip out of home/init.asm into PlayIntro (bank 10) to reclaim ~10 bytes of home ROM0 for the overworld hook. Net boot behavior is unchanged; new-game path still shows the intro. | |||||
| 2026-06-15 | Store garbage data as visible PNG files, built as 2bpp | Rangi | 1 | -1/+1 | |
| 2026-01-07 | Use macros to enforce "hidden object" constraints, and rename them to ↵ | Rangi | 1 | -31/+31 | |
| "hidden events" (#559) | |||||
| 2026-01-07 | Use macros to enforce "missable/hide/show object" constraints, and rename ↵ | Rangi | 1 | -2/+2 | |
| them to "toggleable objects" (#557) | |||||
| 2022-10-02 | Require rgbds 0.6.0 | Rangi | 1 | -3/+0 | |
| 2022-03-26 | Build the Virtual Console patch with `make yellow_vc` (#80) | vulcandth | 1 | -3/+3 | |
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-11-07 | More debug yellow | dannye | 1 | -2/+15 | |
| only debug menu left | |||||
| 2020-11-04 | Start reorganizing pokeyellow | Rangi | 1 | -153/+86 | |
| 2020-11-04 | Sync with pokered | dannye | 1 | -1859/+164 | |
| 2020-08-28 | Separate splash screen, intro, and credits (like pokegold/pokecrystal) | Rangi | 1 | -1/+1 | |
| 2020-07-16 | Separate move/battle animation data from move data (to do: further identify ↵ | Rangi | 1 | -0/+2 | |
| animation data labels+constants) | |||||
| 2020-07-15 | Disassemble the BLUEMONS.GB debug ROM | Rangi | 1 | -1/+1 | |
| 2020-07-07 | Names for more SECTIONs | Rangi | 1 | -31/+39 | |
| 2020-07-03 | Factor out Mew's pics and base data | Rangi | 1 | -5/+1 | |
| 2020-07-03 | Factor out graphics INCBINs from main.asm to gfx/*.asm | Rangi | 1 | -58/+6 | |
| 2020-07-03 | Factor out data/sprites/ | Rangi | 1 | -1/+1 | |
| 2020-07-03 | Make suggested edits: | Rangi | 1 | -1/+1 | |
| - data/mapWilds -> data/wild/maps - diglett_sculpture.asm -> book_or_sculpture.asm - relocate some audio/music constants | |||||
| 2020-07-03 | Split up engine/events/hidden_object_functions | Rangi | 1 | -5/+25 | |
| 2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | 1 | -16/+15 | |
| Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | |||||
| 2020-07-03 | Add engine/movie/oak_speech/ subdirectory | Rangi | 1 | -4/+4 | |
| 2020-07-03 | INCLUDE "engine/pokemon/bills_pc.asm" in main.asm, not audio.asm | Rangi | 1 | -0/+5 | |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -109/+109 | |
| 2020-06-27 | Merge pic/ into gfx/ | Rangi | 1 | -5/+5 | |
| 2020-06-27 | Organize gfx/ | Rangi | 1 | -26/+26 | |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -1742/+24 | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||||
| 2020-06-23 | Move more tables from engine/ to data/ | Rangi | 1 | -0/+1 | |
| This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | |||||
| 2020-05-20 | Sync with pokered | dannye | 1 | -1299/+1334 | |
| 2019-06-10 | Update tools | Celeste Brault | 1 | -16/+18 | |
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 1 | -898/+904 | |
| Polished Map | |||||
| 2018-11-18 | Clean up pre-linkerscript remnants. | luckytyphlosion | 1 | -8/+10 | |
| 2018-11-18 | Clean up pre-linkerscript remnants. | luckytyphlosion | 1 | -36/+36 | |
| 2018-07-28 | Another map header fix | Pokeglitch | 1 | -0/+1 | |
| 2018-07-28 | Fixed some map header files | Pokeglitch | 1 | -0/+1 | |
| 2018-04-01 | remove BANK[] and bank constants from ROMX sections | yenatch | 1 | -48/+37 | |
| 2018-03-10 | Use rgbgfx and c tools instead of the submodule. | yenatch | 1 | -16/+17 | |
| 2018-01-29 | INCBIN don't start with tabs | Remy Oukaour | 1 | -16/+9 | |
| 2017-03-21 | Revert "Fix floating sections" | AntonioND | 1 | -36/+36 | |
| This reverts commit cec6e6e2fb7886acc85200f921d3913fd2ea8a2b. Signed-off-by: AntonioND <antonio_nd@outlook.com> | |||||
| 2017-03-14 | Fix floating sections | AntonioND | 1 | -36/+36 | |
| This is needed to prevent rgblink from moving them around in future releases. Signed-off-by: AntonioND <antonio_nd@outlook.com> | |||||
| 2016-12-31 | split code out of main.asm | YamaArashi | 1 | -2672/+19 | |
| 2016-09-17 | split bank 1 into files | YamaArashi | 1 | -1475/+11 | |
| 2016-09-17 | pull some bank 1 code out of main.asm | YamaArashi | 1 | -505/+5 | |
| 2016-07-18 | Clean up text commands | dannye | 1 | -7/+14 | |
| 2016-06-12 | sync tileset WRAM labels | YamaArashi | 1 | -2/+2 | |
| 2016-06-12 | Remove more address comments | dannye | 1 | -82/+78 | |
| 2016-06-12 | Remove some leftover address comments | dannye | 1 | -9/+9 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -1/+1 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -112/+112 | |
