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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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*
Merge branch 'master' of https://github.com/huderlem/pokered into pull-data
U-Fish-PC\Daniel
2014-05-19
1
-949
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+725
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Documented/Labeled Route 22 scripts.
Marcus Huderle
2014-05-13
1
-43
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+44
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Finished documenting/labeling functions in the MoveEffectPointerTable.
Marcus Huderle
2014-05-12
1
-289
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+288
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Merged with yenatch
Marcus Huderle
2014-05-12
1
-724
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+365
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Merge remote-tracking branch 'iimarckus/master'
yenatch
2014-04-27
1
-154
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+192
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Comments and labels for saving the last blackout map.
yenatch
2014-04-27
1
-29
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+34
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Use callba/callab macros for cross-bank calls.
yenatch
2014-04-22
1
-576
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+192
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Comment in-game trade evolution.
yenatch
2014-04-22
1
-10
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+33
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More move and effect constants. Use a constant for total move count.
yenatch
2014-04-22
1
-39
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+39
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Clean up rst vectors and interrupt labels.
yenatch
2014-04-21
1
-19
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+19
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More move effect constants.
yenatch
2014-04-16
1
-11
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+83
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Use map constants for hardcoded warp destinations.
yenatch
2014-04-16
1
-13
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+13
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Use bits for status constants instead of masks.
yenatch
2014-04-16
1
-22
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+22
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Documented/labeled lots of move-effect-related stuff.
Marcus Huderle
2014-05-12
1
-96
/
+173
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Documented reflect/light screen effect function. Labeled some related text.
Marcus Huderle
2014-05-12
1
-42
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+42
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Pull more data out of main.asm
U-Fish-PC\Daniel
2014-05-19
1
-5520
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+16
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Pull map scripts out of main.asm
U-Fish-PC\Daniel
2014-05-18
1
-29135
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+294
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Pull map headers out of main.asm
U-Fish-PC\Daniel
2014-05-17
1
-1426
/
+223
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Pull map objects out of main.asm
U-Fish-PC\Daniel
2014-05-17
1
-4974
/
+252
*
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Organize base stats and wild mon data (Koolboyman)
U-Fish-PC\Daniel
2014-05-16
1
-1
/
+1
*
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Pull most data out of main.asm
U-Fish-PC\Daniel
2014-05-16
1
-16933
/
+39
*
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More item IDs and palette function names
U-Fish-PC\Daniel
2014-05-16
1
-67
/
+73
*
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Use more trainer/mon/palette constants
U-Fish-PC\Daniel
2014-05-16
1
-83
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+83
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Clean up text labels, use move and type constants
U-Fish-PC\Daniel
2014-05-16
1
-398
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+398
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Label a lot of unnamed text
U-Fish-PC\Daniel
2014-05-15
1
-762
/
+763
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Label graphics loading functions and CheckIfMoveIsKnown
U-Fish-PC\Daniel
2014-05-15
1
-99
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+101
*
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Label and comment AnimatePartyMon
U-Fish-PC\Daniel
2014-05-15
1
-39
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+46
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Comment where gym trainers get deactivated after beating the leader.
IIMarckus
2014-04-21
1
-7
/
+34
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Add labels and comments to the Fan Club.
IIMarckus
2014-04-21
1
-61
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+70
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Use decimal for levels, and replace some hardcoded RAM addresses.
IIMarckus
2014-04-21
1
-22
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+23
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Add a missed map constant.
IIMarckus
2014-04-21
1
-1
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+1
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Improve comments/labels for Silph Co 7F.
IIMarckus
2014-04-19
1
-54
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+55
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Label a Route 11 gatehouse script better.
IIMarckus
2014-04-19
1
-9
/
+9
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Merge branch 'master' of https://github.com/iimarckus/pokered
U-Fish-PC\Daniel
2014-04-16
1
-34
/
+44
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\
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Merge remote-tracking branch 'yenatch/png'
yenatch
2014-04-15
1
-34
/
+44
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Fix tile padding for house and ship_port tileset graphics.
yenatch
2014-04-05
1
-2
/
+2
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*
Convert pngs in gfx/ to 1bpp and 2bpp.
yenatch
2014-04-05
1
-34
/
+44
*
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Replace item constants
U-Fish-PC\Daniel
2014-04-07
1
-5
/
+5
*
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Replace one-byte sound effect pointers
U-Fish-PC\Daniel
2014-04-07
1
-126
/
+127
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/
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Merge https://github.com/yenatch/pokered
IIMarckus
2014-04-06
1
-690
/
+707
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*
"Fix" name indentation in credits.
yenatch
2014-04-04
1
-65
/
+65
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*
Another bank.
yenatch
2014-04-04
1
-1
/
+1
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*
More tileset constants.
yenatch
2014-04-04
1
-17
/
+17
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Tileset constants in the wild.
yenatch
2014-04-03
1
-198
/
+198
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*
Name the tilesets and give them constants.
yenatch
2014-04-03
1
-403
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+418
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Reference more static banks.
yenatch
2014-04-02
1
-6
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+8
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A little more map name consistency
U-Fish-PC\Daniel
2014-04-06
1
-6
/
+6
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Use dimension constants in warp data and add map name consisntency
U-Fish-PC\Daniel
2014-04-05
1
-991
/
+991
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Japanese character conversion tables.
yenatch
2014-04-02
1
-54
/
+14
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More Red pic labels and misc constants.
yenatch
2014-04-02
1
-20
/
+19
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