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* Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel2014-05-191-949/+725
|\ | | | | | | | | | | | | Conflicts: main.asm text.asm text/maps/route_22.asm
| * Documented/Labeled Route 22 scripts.Marcus Huderle2014-05-131-43/+44
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| * Finished documenting/labeling functions in the MoveEffectPointerTable.Marcus Huderle2014-05-121-289/+288
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| * Merged with yenatchMarcus Huderle2014-05-121-724/+365
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| | * Merge remote-tracking branch 'iimarckus/master'yenatch2014-04-271-154/+192
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| | * | Comments and labels for saving the last blackout map.yenatch2014-04-271-29/+34
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| | * | Use callba/callab macros for cross-bank calls.yenatch2014-04-221-576/+192
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| | * | Comment in-game trade evolution.yenatch2014-04-221-10/+33
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| | * | More move and effect constants. Use a constant for total move count.yenatch2014-04-221-39/+39
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| | * | Clean up rst vectors and interrupt labels.yenatch2014-04-211-19/+19
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| | * | More move effect constants.yenatch2014-04-161-11/+83
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| | * | Use map constants for hardcoded warp destinations.yenatch2014-04-161-13/+13
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| | * | Use bits for status constants instead of masks.yenatch2014-04-161-22/+22
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| * | | Documented/labeled lots of move-effect-related stuff.Marcus Huderle2014-05-121-96/+173
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| * | | Documented reflect/light screen effect function. Labeled some related text.Marcus Huderle2014-05-121-42/+42
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* | | Pull more data out of main.asmU-Fish-PC\Daniel2014-05-191-5520/+16
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* | | Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-29135/+294
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* | | Pull map headers out of main.asmU-Fish-PC\Daniel2014-05-171-1426/+223
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* | | Pull map objects out of main.asmU-Fish-PC\Daniel2014-05-171-4974/+252
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* | | Organize base stats and wild mon data (Koolboyman)U-Fish-PC\Daniel2014-05-161-1/+1
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* | | Pull most data out of main.asmU-Fish-PC\Daniel2014-05-161-16933/+39
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* | | More item IDs and palette function namesU-Fish-PC\Daniel2014-05-161-67/+73
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* | | Use more trainer/mon/palette constantsU-Fish-PC\Daniel2014-05-161-83/+83
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* | | Clean up text labels, use move and type constantsU-Fish-PC\Daniel2014-05-161-398/+398
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* | | Label a lot of unnamed textU-Fish-PC\Daniel2014-05-151-762/+763
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* | | Label graphics loading functions and CheckIfMoveIsKnownU-Fish-PC\Daniel2014-05-151-99/+101
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* | | Label and comment AnimatePartyMonU-Fish-PC\Daniel2014-05-151-39/+46
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* | Comment where gym trainers get deactivated after beating the leader.IIMarckus2014-04-211-7/+34
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* | Add labels and comments to the Fan Club.IIMarckus2014-04-211-61/+70
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* | Use decimal for levels, and replace some hardcoded RAM addresses.IIMarckus2014-04-211-22/+23
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* | Add a missed map constant.IIMarckus2014-04-211-1/+1
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* | Improve comments/labels for Silph Co 7F.IIMarckus2014-04-191-54/+55
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* | Label a Route 11 gatehouse script better.IIMarckus2014-04-191-9/+9
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* Merge branch 'master' of https://github.com/iimarckus/pokeredU-Fish-PC\Daniel2014-04-161-34/+44
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| * Merge remote-tracking branch 'yenatch/png'yenatch2014-04-151-34/+44
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| | * Fix tile padding for house and ship_port tileset graphics.yenatch2014-04-051-2/+2
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| | * Convert pngs in gfx/ to 1bpp and 2bpp.yenatch2014-04-051-34/+44
| | | | | | | | | | | | | | | | | | | | | | | | | | | All graphics are now png. Some files were split out of necessity: - gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png - gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png - gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png
* | | Replace item constantsU-Fish-PC\Daniel2014-04-071-5/+5
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* | | Replace one-byte sound effect pointersU-Fish-PC\Daniel2014-04-071-126/+127
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* | Merge https://github.com/yenatch/pokeredIIMarckus2014-04-061-690/+707
|\| | | | | | | | | Conflicts: main.asm
| * "Fix" name indentation in credits.yenatch2014-04-041-65/+65
| | | | | | | | | | | | | | This appears to have taken advantage of number chars being -10 through -1. By adding to the middle of the screen, a number char could represent the number of tiles to indent. Or not, which is why this commit exists.
| * Another bank.yenatch2014-04-041-1/+1
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| * More tileset constants.yenatch2014-04-041-17/+17
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| * Tileset constants in the wild.yenatch2014-04-031-198/+198
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| * Name the tilesets and give them constants.yenatch2014-04-031-403/+418
| | | | | | | | Also clean up the tileset macro and remove placeholders/redundant files.
| * Reference more static banks.yenatch2014-04-021-6/+8
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* | A little more map name consistencyU-Fish-PC\Daniel2014-04-061-6/+6
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* | Use dimension constants in warp data and add map name consisntencyU-Fish-PC\Daniel2014-04-051-991/+991
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* Japanese character conversion tables.yenatch2014-04-021-54/+14
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* More Red pic labels and misc constants.yenatch2014-04-021-20/+19
| | | | Also correct erroneous label "Unknown_72ede".