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* Use macros to enforce "hidden object" constraints, and rename them to "hidden...Rangi2026-01-071-31/+31
* Use macros to enforce "missable/hide/show object" constraints, and rename the...Rangi2026-01-071-2/+2
* Require rgbds 0.6.0Rangi2022-10-021-3/+0
* Fix file modesdannye2020-11-141-0/+0
* Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi2020-08-281-1/+1
* Separate move/battle animation data from move data (to do: further identify a...Rangi2020-07-161-0/+2
* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-151-1/+1
* Names for more SECTIONsRangi2020-07-071-31/+39
* Factor out Mew's pics and base dataRangi2020-07-031-5/+1
* Factor out graphics INCBINs from main.asm to gfx/*.asmRangi2020-07-031-58/+6
* Factor out data/sprites/Rangi2020-07-031-1/+1
* Make suggested edits:Rangi2020-07-031-1/+1
* Split up engine/events/hidden_object_functionsRangi2020-07-031-5/+25
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-16/+15
* Add engine/movie/oak_speech/ subdirectoryRangi2020-07-031-4/+4
* INCLUDE "engine/pokemon/bills_pc.asm" in main.asm, not audio.asmRangi2020-07-031-0/+5
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-021-109/+109
* Merge pic/ into gfx/Rangi2020-06-271-5/+5
* Organize gfx/Rangi2020-06-271-26/+26
* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-1742/+24
* Move more tables from engine/ to data/Rangi2020-06-231-0/+1
* Rename map files, labels, and constants to be consistent and work with Polish...Rangi2019-01-011-898/+904
* Clean up pre-linkerscript remnants.luckytyphlosion2018-11-181-36/+36
* Another map header fixPokeglitch2018-07-281-0/+1
* Fixed some map header filesPokeglitch2018-07-281-0/+1
* Use rgbgfx and c tools instead of the submodule.yenatch2018-03-101-16/+17
* INCBIN don't start with tabsRemy Oukaour2018-01-291-16/+9
* Revert "Fix floating sections"AntonioND2017-03-211-36/+36
* Fix floating sectionsAntonioND2017-03-141-36/+36
* split code out of main.asmYamaArashi2016-12-311-2672/+19
* split bank 1 into filesYamaArashi2016-09-171-1475/+11
* pull some bank 1 code out of main.asmYamaArashi2016-09-171-505/+5
* Merge branch 'master' of https://github.com/pret/pokereddannye2016-07-181-2/+2
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| * sync tileset WRAM labelsYamaArashi2016-06-121-2/+2
* | Clean up text commandsdannye2016-07-181-7/+14
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* Remove some leftover address commentsdannye2016-06-121-9/+9
* remove address commentsYamaArashi2016-06-111-112/+112
* Remove the Beach House option.IIMarckus2016-06-071-20/+0
* No more wram_constants.asmdannye2015-08-301-2/+2
* No more W_dannye2015-08-301-88/+88
* added constants for item capacityYamaArashi2015-08-291-5/+5
* documented flags and misc. fixesYamaArashi2015-08-291-3/+6
* add border constant and clear up misnomerYamaArashi2015-08-141-5/+5
* named more variablesYamaArashi2015-08-121-6/+8
* commented SGB palette stuffYamaArashi2015-08-121-1/+1
* More joypad constantsdannye2015-08-111-1/+1
* Replace hardcoded name lengths with NAME_LENGTHdannye2015-08-101-8/+8
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-08-101-2/+2
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| * fixed namesYamaArashi2015-08-071-2/+2
* | Replace some hardcoded data sizesdannye2015-08-091-6/+19
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