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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
*
TX_ASM
U-Daniel-PC\Daniel
2015-07-03
*
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-07-03
*
Further split bank e stuff
xCrystal
2015-04-01
*
Rename battle files and split move effects Part 5
xCrystal
2015-04-01
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Rename battle files and split move effects Part 4
xCrystal
2015-04-01
*
Rename battle files and split move effects Part 3
xCrystal
2015-04-01
*
Rename battle files and split move effects Part 2
xCrystal
2015-04-01
*
Rename battle files and split move effects Part 1
xCrystal
2015-04-01
*
Rename some labels
YamaArashi
2015-02-08
*
named misc functions
YamaArashi
2015-02-08
*
Named wram symbols
YamaArashi
2015-02-07
*
commented battle stuff
YamaArashi
2015-02-07
*
commented menu stuff
YamaArashi
2015-02-07
*
serial/trade/misc
YamaArashi
2015-02-07
*
Fix a few more bugs in the beach house.
IIMarckus
2014-10-17
*
Modularize the beach house.
IIMarckus
2014-10-17
*
Add the beach house tileset.
IIMarckus
2014-10-17
*
Fix Route 19 for Yellow.
IIMarckus
2014-10-17
*
Add more from the beach house.
IIMarckus
2014-10-17
*
Kill version.asm.
IIMarckus
2014-10-17
*
Rename hVBlank* constants to h*.
yenatch
2014-09-23
*
Merge remote-tracking branch 'YamaArashi/master'
yenatch
2014-09-20
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\
|
*
Commented/labelled misc functions
YamaArashi
2014-09-14
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*
Commented more sprite and map code
YamaArashi
2014-09-13
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*
Labelled and commented mostly sprite-related things
YamaArashi
2014-09-09
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*
Labelled many functions/variables
YamaArashi
2014-08-08
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*
Commented function
YamaArashi
2014-07-28
*
|
Use PARTY_LENGTH and related constants in menu and hud code.
yenatch
2014-08-22
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/
*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
*
Use macros to define predefs.
yenatch
2014-06-16
*
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
*
Remove generated "indirect jump" comments.
yenatch
2014-06-16
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
*
Explicit sections for pics, sprites and misc graphics.
yenatch
2014-05-31
*
Split out joypad code from main.asm.
yenatch
2014-05-31
*
Remove redundant dimensions in image filenames.
yenatch
2014-05-30
*
Use VRAM constants where applicable.
yenatch
2014-05-29
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
*
Recomment LoadMonData_.
yenatch
2014-05-25
*
Split out item fragment code.
yenatch
2014-05-25
*
Split out overworld object movement.
yenatch
2014-05-25
*
Try to clean up PrepareOAMData.
yenatch
2014-05-25
*
Split out map sprite facing data.
yenatch
2014-05-25
*
Label BCD math predefs.
yenatch
2014-05-25
*
Rename GetJoypadState -> Joypad.
yenatch
2014-05-25
*
Rename joypad registers.
yenatch
2014-05-25
*
Move bank 0 into home.asm.
yenatch
2014-05-25
*
Clean up some bank 3 functions and rename flag action functions.
yenatch
2014-05-25
*
Use global labels for pics.
yenatch
2014-05-24
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