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* TX_ASMU-Daniel-PC\Daniel2015-07-03
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
* Further split bank e stuffxCrystal2015-04-01
* Rename battle files and split move effects Part 5xCrystal2015-04-01
* Rename battle files and split move effects Part 4xCrystal2015-04-01
* Rename battle files and split move effects Part 3xCrystal2015-04-01
* Rename battle files and split move effects Part 2xCrystal2015-04-01
* Rename battle files and split move effects Part 1xCrystal2015-04-01
* Rename some labelsYamaArashi2015-02-08
* named misc functionsYamaArashi2015-02-08
* Named wram symbolsYamaArashi2015-02-07
* commented battle stuffYamaArashi2015-02-07
* commented menu stuffYamaArashi2015-02-07
* serial/trade/miscYamaArashi2015-02-07
* Fix a few more bugs in the beach house.IIMarckus2014-10-17
* Modularize the beach house.IIMarckus2014-10-17
* Add the beach house tileset.IIMarckus2014-10-17
* Fix Route 19 for Yellow.IIMarckus2014-10-17
* Add more from the beach house.IIMarckus2014-10-17
* Kill version.asm.IIMarckus2014-10-17
* Rename hVBlank* constants to h*.yenatch2014-09-23
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-20
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| * Commented/labelled misc functionsYamaArashi2014-09-14
| * Commented more sprite and map codeYamaArashi2014-09-13
| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-09
| * Labelled many functions/variablesYamaArashi2014-08-08
| * Commented functionYamaArashi2014-07-28
* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-22
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
* Use macros to define predefs.yenatch2014-06-16
* Rename predef functions so they aren't excessive in length.yenatch2014-06-16
* Remove generated "indirect jump" comments.yenatch2014-06-16
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
* Explicit sections for pics, sprites and misc graphics.yenatch2014-05-31
* Split out joypad code from main.asm.yenatch2014-05-31
* Remove redundant dimensions in image filenames.yenatch2014-05-30
* Use VRAM constants where applicable.yenatch2014-05-29
* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
* Recomment LoadMonData_.yenatch2014-05-25
* Split out item fragment code.yenatch2014-05-25
* Split out overworld object movement.yenatch2014-05-25
* Try to clean up PrepareOAMData.yenatch2014-05-25
* Split out map sprite facing data.yenatch2014-05-25
* Label BCD math predefs.yenatch2014-05-25
* Rename GetJoypadState -> Joypad.yenatch2014-05-25
* Rename joypad registers.yenatch2014-05-25
* Move bank 0 into home.asm.yenatch2014-05-25
* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-25
* Use global labels for pics.yenatch2014-05-24