| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | TX_ASM | U-Daniel-PC\Daniel | 2015-07-03 |
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| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||
| * | Further split bank e stuff | xCrystal | 2015-04-01 |
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| * | Rename battle files and split move effects Part 5 | xCrystal | 2015-04-01 |
| | | | | | 15.asm, 16.asm, 1a.asm, 1c.asm | ||
| * | Rename battle files and split move effects Part 4 | xCrystal | 2015-04-01 |
| | | | | | e.asm, e_2. asm, and 14.asm | ||
| * | Rename battle files and split move effects Part 3 | xCrystal | 2015-04-01 |
| | | | | | b.asm, b_2.asm, c.asm, and d.asm | ||
| * | Rename battle files and split move effects Part 2 | xCrystal | 2015-04-01 |
| | | | | | 5.asm, 9.asm, and a.asm | ||
| * | Rename battle files and split move effects Part 1 | xCrystal | 2015-04-01 |
| | | | | | 1.asm, 4.asm, and 4_2.asm | ||
| * | Rename some labels | YamaArashi | 2015-02-08 |
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| * | named misc functions | YamaArashi | 2015-02-08 |
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| * | Named wram symbols | YamaArashi | 2015-02-07 |
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| * | commented battle stuff | YamaArashi | 2015-02-07 |
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| * | commented menu stuff | YamaArashi | 2015-02-07 |
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| * | serial/trade/misc | YamaArashi | 2015-02-07 |
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| * | Fix a few more bugs in the beach house. | IIMarckus | 2014-10-17 |
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| * | Modularize the beach house. | IIMarckus | 2014-10-17 |
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| * | Add the beach house tileset. | IIMarckus | 2014-10-17 |
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| * | Fix Route 19 for Yellow. | IIMarckus | 2014-10-17 |
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| * | Add more from the beach house. | IIMarckus | 2014-10-17 |
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| * | Kill version.asm. | IIMarckus | 2014-10-17 |
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| * | Rename hVBlank* constants to h*. | yenatch | 2014-09-23 |
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| * | Merge remote-tracking branch 'YamaArashi/master' | yenatch | 2014-09-20 |
| |\ | | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm | ||
| | * | Commented/labelled misc functions | YamaArashi | 2014-09-14 |
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| | * | Commented more sprite and map code | YamaArashi | 2014-09-13 |
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| | * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 |
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| | * | Labelled many functions/variables | YamaArashi | 2014-08-08 |
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| | * | Commented function | YamaArashi | 2014-07-28 |
| | | | | | | | | | | | - Named and commented Func_4c70. - Removed gfx/diagonal_lines.png, which is not actually graphics. | ||
| * | | Use PARTY_LENGTH and related constants in menu and hud code. | yenatch | 2014-08-22 |
| |/ | | | | | This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving. | ||
| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | ||
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 |
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| * | Use macros to define predefs. | yenatch | 2014-06-16 |
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| * | Rename predef functions so they aren't excessive in length. | yenatch | 2014-06-16 |
| | | | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | ||
| * | Remove generated "indirect jump" comments. | yenatch | 2014-06-16 |
| | | | | | The destination is obvious when using the predef macro. | ||
| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 |
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| * | Explicit sections for pics, sprites and misc graphics. | yenatch | 2014-05-31 |
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| * | Split out joypad code from main.asm. | yenatch | 2014-05-31 |
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| * | Remove redundant dimensions in image filenames. | yenatch | 2014-05-30 |
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| * | Use VRAM constants where applicable. | yenatch | 2014-05-29 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||
| * | Recomment LoadMonData_. | yenatch | 2014-05-25 |
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| * | Split out item fragment code. | yenatch | 2014-05-25 |
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| * | Split out overworld object movement. | yenatch | 2014-05-25 |
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| * | Try to clean up PrepareOAMData. | yenatch | 2014-05-25 |
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| * | Split out map sprite facing data. | yenatch | 2014-05-25 |
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| * | Label BCD math predefs. | yenatch | 2014-05-25 |
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| * | Rename GetJoypadState -> Joypad. | yenatch | 2014-05-25 |
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| * | Rename joypad registers. | yenatch | 2014-05-25 |
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| * | Move bank 0 into home.asm. | yenatch | 2014-05-25 |
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| * | Clean up some bank 3 functions and rename flag action functions. | yenatch | 2014-05-25 |
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| * | Use global labels for pics. | yenatch | 2014-05-24 |
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