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* Use decimal for overworld Pokémon levels, and Pokémon IDs for cries.IIMarckus2012-07-141-29/+29
* Add the ▶ symbol to the text preprocessor.IIMarckus2012-07-071-13/+13
* Palette $0C is the Town Map palette.IIMarckus2012-07-031-1/+1
* “$f0 ; currency symbol” → “¥”IIMarckus2012-05-311-1/+1
* Add trainer data added or changed in Yellow.IIMarckus2012-05-231-0/+131
* Add trainer special movesets from Yellow.IIMarckus2012-05-231-0/+162
* Merge Xeon’s stuff.IIMarckus2012-05-131-72/+182
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| * disassembled and named some general functionsxeons2012-04-071-2/+34
| * fix a few things I did wrongxeons2012-03-301-12/+12
| * Forced biking or surfing map handling functionsxeons2012-03-301-4/+81
* | Some random label(s) somewhere...stag0192012-03-301-4/+4
* | CinnabarGymScript_Unknown75759/CinnabarGymScript_Unknown75772stag0192012-03-291-1/+16
* | FuchsiaGymScript_Unknown75453... probably needs a better name...stag0192012-03-291-1/+8
* | Unknown_7657e and related stuff started. Needs work...stag0192012-03-291-6/+117
* | The save sound from Pokemon Red, and Pokemon Blue.stag0192012-03-261-1/+140
* | The pointer list at the end of bank 0.stag0192012-03-261-1/+69
* | 0x45023: Shaves 10 more bytes from rbdiff.stag0192012-03-261-2/+85
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* ActivatePC and associated stuff...stag0192012-03-231-1/+111
* Comments are spaced out instead of tabbed out.stag0192012-03-231-115/+115
* Work around a bug in textpre.py.IIMarckus2012-03-221-1/+1
* SubstituteEffectHandler from smkdan.stag0192012-03-221-11/+77
* CheckTargetSubstitute from smkdan's docs.stag0192012-03-221-4/+16
* FreezeBurnParalyzeEffect and other various status stuff (from smkdan).stag0192012-03-221-2/+141
* JumpMoveEffect from smkdan's docs.stag0192012-03-221-1/+21
* MoreCalculateDamage (you pick a better name)...stag0192012-03-221-3/+67
* Some small CalculateDamage fixes.stag0192012-03-211-11/+11
* CalculateDamage routine from smkdan added.stag0192012-03-211-2/+104
* Expand hidden coin functions.IIMarckus2012-03-191-18/+109
* Expand the HiddenItems function.IIMarckus2012-03-181-7/+134
* Add map header for Route 15 gatehouse 2F.IIMarckus2012-03-151-15/+75
* Random labels in place.stag0192012-03-151-9/+9
* Use labels instead of constant pointers for hidden items and hidden coins.IIMarckus2012-03-151-66/+68
* Fix case.IIMarckus2012-03-151-4/+4
* Replace magic numbers with item names for hidden objects that are items.IIMarckus2012-03-151-54/+54
* Replace pointers to GymStatues with labels.IIMarckus2012-03-141-14/+14
* Dump hidden objects.IIMarckus2012-03-141-2/+695
* Another two random pointer byte difference from Red/Blue.stag0192012-03-071-5/+9
* Random Bank1D labels. Less byte differences in Blue.stag0192012-03-071-67/+115
* Pokemon overworld spritesstag0192012-03-071-1/+81
* Cries.stag0192012-03-071-3/+196
* Redfining predefs using macros: PREDEF and PREDEF_JUMP.Sanky2012-03-071-8/+11
* Specified python2 executable. (Some systems default to Python 3.)Sanky2012-03-061-14/+29
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| * MergeSanky2012-03-051-147/+75
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| * | Some graphics extracted.Sanky2012-02-261-14/+29
* | | List of maps with hidden objects.IIMarckus2012-03-051-1/+91
* | | Whitespace.IIMarckus2012-03-051-156/+158
* | | Add the code for gym statues.IIMarckus2012-03-051-1/+40
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* | Add "×" in text.IIMarckus2012-03-051-2/+2
* | More ¥.IIMarckus2012-03-041-17/+17
* | Use ¥ in text strings.IIMarckus2012-03-041-3/+3