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* Move random.asm to bank 3dluckytyphlosion2015-05-101-1/+4
* Further split bank e stuffxCrystal2015-04-011-1/+1
* Rename battle files and split move effects Part 5xCrystal2015-04-011-4/+5
* Rename battle files and split move effects Part 4xCrystal2015-04-011-3/+9
* Rename battle files and split move effects Part 3xCrystal2015-04-011-4/+6
* Rename battle files and split move effects Part 2xCrystal2015-04-011-3/+5
* Rename battle files and split move effects Part 1xCrystal2015-04-011-3/+8
* Rename some labelsYamaArashi2015-02-081-1/+1
* named misc functionsYamaArashi2015-02-081-1/+1
* Named wram symbolsYamaArashi2015-02-071-8/+8
* commented battle stuffYamaArashi2015-02-071-1/+1
* commented menu stuffYamaArashi2015-02-071-55/+55
* serial/trade/miscYamaArashi2015-02-071-71/+86
* Fix a few more bugs in the beach house.IIMarckus2014-10-171-6/+6
* Modularize the beach house.IIMarckus2014-10-171-4/+7
* Add the beach house tileset.IIMarckus2014-10-171-0/+10
* Fix Route 19 for Yellow.IIMarckus2014-10-171-0/+4
* Add more from the beach house.IIMarckus2014-10-171-0/+3
* Kill version.asm.IIMarckus2014-10-171-2/+2
* Rename hVBlank* constants to h*.yenatch2014-09-231-2/+2
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-551/+665
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| * Commented/labelled misc functionsYamaArashi2014-09-141-44/+50
| * Commented more sprite and map codeYamaArashi2014-09-131-301/+320
| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-104/+110
| * Labelled many functions/variablesYamaArashi2014-08-081-11/+11
| * Commented functionYamaArashi2014-07-281-93/+176
* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-221-5/+5
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-62/+31
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-30/+15
* Use macros to define predefs.yenatch2014-06-161-2/+6
* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-13/+13
* Remove generated "indirect jump" comments.yenatch2014-06-161-6/+6
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-91/+91
* Explicit sections for pics, sprites and misc graphics.yenatch2014-05-311-15/+39
* Split out joypad code from main.asm.yenatch2014-05-311-51/+1
* Remove redundant dimensions in image filenames.yenatch2014-05-301-26/+26
* Use VRAM constants where applicable.yenatch2014-05-291-1/+1
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-420/+420
* Recomment LoadMonData_.yenatch2014-05-251-42/+48
* Split out item fragment code.yenatch2014-05-251-57/+1
* Split out overworld object movement.yenatch2014-05-251-859/+1
* Try to clean up PrepareOAMData.yenatch2014-05-251-178/+2
* Split out map sprite facing data.yenatch2014-05-251-58/+1
* Label BCD math predefs.yenatch2014-05-251-44/+52
* Rename GetJoypadState -> Joypad.yenatch2014-05-251-2/+2
* Rename joypad registers.yenatch2014-05-251-30/+31
* Move bank 0 into home.asm.yenatch2014-05-251-10171/+1
* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-251-189/+283
* Use global labels for pics.yenatch2014-05-241-360/+357
* Organize file includes in banks 4 through 1e.yenatch2014-05-241-2005/+745