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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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*
Merge branch 'master' of https://github.com/iimarckus/pokered
dannye
2015-07-16
1
-198
/
+227
|
\
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*
menu stuff
YamaArashi
2015-07-15
1
-43
/
+54
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*
more movement stuff
YamaArashi
2015-07-15
1
-57
/
+60
|
*
commented movement stuff
YamaArashi
2015-07-15
1
-2
/
+2
|
*
named wram variables
YamaArashi
2015-07-14
1
-7
/
+7
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*
field moves
YamaArashi
2015-07-14
1
-74
/
+89
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*
player animations, emotion bubbles, etc.
YamaArashi
2015-07-14
1
-15
/
+15
*
|
Swap trade center and battle center
dannye
2015-07-16
1
-18
/
+18
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/
*
Comment naming screen
dannye
2015-07-14
1
-1
/
+1
*
Use more screen dimension constants
dannye
2015-07-14
1
-6
/
+6
*
Merge branch 'master' of https://github.com/YamaArashi/pokered
dannye
2015-07-14
1
-66
/
+69
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\
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*
named party menu/naming screen wram variables
YamaArashi
2015-07-13
1
-2
/
+2
|
*
menu wram variable names
YamaArashi
2015-07-13
1
-5
/
+5
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*
movemon and removepokemon wram variables
YamaArashi
2015-07-12
1
-29
/
+29
|
*
named wram variables
YamaArashi
2015-07-12
1
-30
/
+33
*
|
Use more *Coord
dannye
2015-07-14
1
-2
/
+2
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/
*
Start using text predef macros
dannye
2015-07-04
1
-2
/
+2
*
TX_ASM
U-Daniel-PC\Daniel
2015-07-03
1
-1
/
+1
*
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-07-03
1
-71
/
+71
*
Further split bank e stuff
xCrystal
2015-04-01
1
-1
/
+1
*
Rename battle files and split move effects Part 5
xCrystal
2015-04-01
1
-4
/
+5
*
Rename battle files and split move effects Part 4
xCrystal
2015-04-01
1
-3
/
+9
*
Rename battle files and split move effects Part 3
xCrystal
2015-04-01
1
-4
/
+6
*
Rename battle files and split move effects Part 2
xCrystal
2015-04-01
1
-3
/
+5
*
Rename battle files and split move effects Part 1
xCrystal
2015-04-01
1
-3
/
+8
*
Rename some labels
YamaArashi
2015-02-08
1
-1
/
+1
*
named misc functions
YamaArashi
2015-02-08
1
-1
/
+1
*
Named wram symbols
YamaArashi
2015-02-07
1
-8
/
+8
*
commented battle stuff
YamaArashi
2015-02-07
1
-1
/
+1
*
commented menu stuff
YamaArashi
2015-02-07
1
-55
/
+55
*
serial/trade/misc
YamaArashi
2015-02-07
1
-71
/
+86
*
Fix a few more bugs in the beach house.
IIMarckus
2014-10-17
1
-6
/
+6
*
Modularize the beach house.
IIMarckus
2014-10-17
1
-4
/
+7
*
Add the beach house tileset.
IIMarckus
2014-10-17
1
-0
/
+10
*
Fix Route 19 for Yellow.
IIMarckus
2014-10-17
1
-0
/
+4
*
Add more from the beach house.
IIMarckus
2014-10-17
1
-0
/
+3
*
Kill version.asm.
IIMarckus
2014-10-17
1
-2
/
+2
*
Rename hVBlank* constants to h*.
yenatch
2014-09-23
1
-2
/
+2
*
Merge remote-tracking branch 'YamaArashi/master'
yenatch
2014-09-20
1
-551
/
+665
|
\
|
*
Commented/labelled misc functions
YamaArashi
2014-09-14
1
-44
/
+50
|
*
Commented more sprite and map code
YamaArashi
2014-09-13
1
-301
/
+320
|
*
Labelled and commented mostly sprite-related things
YamaArashi
2014-09-09
1
-104
/
+110
|
*
Labelled many functions/variables
YamaArashi
2014-08-08
1
-11
/
+11
|
*
Commented function
YamaArashi
2014-07-28
1
-93
/
+176
*
|
Use PARTY_LENGTH and related constants in menu and hud code.
yenatch
2014-08-22
1
-5
/
+5
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/
*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
1
-62
/
+31
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
1
-30
/
+15
*
Use macros to define predefs.
yenatch
2014-06-16
1
-2
/
+6
*
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
1
-13
/
+13
*
Remove generated "indirect jump" comments.
yenatch
2014-06-16
1
-6
/
+6
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