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* Use VRAM constants where applicable.yenatch2014-05-291-1/+1
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-420/+420
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Recomment LoadMonData_.yenatch2014-05-251-42/+48
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* Split out item fragment code.yenatch2014-05-251-57/+1
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* Split out overworld object movement.yenatch2014-05-251-859/+1
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* Try to clean up PrepareOAMData.yenatch2014-05-251-178/+2
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* Split out map sprite facing data.yenatch2014-05-251-58/+1
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* Label BCD math predefs.yenatch2014-05-251-44/+52
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* Rename GetJoypadState -> Joypad.yenatch2014-05-251-2/+2
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* Rename joypad registers.yenatch2014-05-251-30/+31
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* Move bank 0 into home.asm.yenatch2014-05-251-10171/+1
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* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-251-189/+283
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* Use global labels for pics.yenatch2014-05-241-360/+357
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* Organize file includes in banks 4 through 1e.yenatch2014-05-241-2005/+745
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* Rename engine/rng.asm to engine/random.asm.yenatch2014-05-241-1/+1
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* Rename random number function and hram labels.yenatch2014-05-241-25/+30
| | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
* Comment some more bank 0 functions.yenatch2014-05-231-488/+505
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* More complete hardware constants. Rename joypad constants.yenatch2014-05-231-3/+3
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* Use a dedicated label for base stats.yenatch2014-05-231-2/+3
| | | | The existing {Bulbasaur,Ivysaur,...}BaseStats labels are for convenience.
* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-231-131/+153
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-38987/+201
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* Pull out map header pointers and banksU-Fish-PC\Daniel2014-05-211-500/+2
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* Name hidden object routinesU-Fish-PC\Daniel2014-05-211-47/+48
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* More misc relabellingU-Fish-PC\Daniel2014-05-211-63/+63
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* Misc relabellingU-Fish-PC\Daniel2014-05-211-168/+173
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* Use constants for the starter monsU-Fish-PC\Daniel2014-05-211-5/+5
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* Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel2014-05-191-949/+725
|\ | | | | | | | | | | | | Conflicts: main.asm text.asm text/maps/route_22.asm
| * Documented/Labeled Route 22 scripts.Marcus Huderle2014-05-131-43/+44
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| * Finished documenting/labeling functions in the MoveEffectPointerTable.Marcus Huderle2014-05-121-289/+288
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| * Merged with yenatchMarcus Huderle2014-05-121-724/+365
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| | * Merge remote-tracking branch 'iimarckus/master'yenatch2014-04-271-154/+192
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| | * | Comments and labels for saving the last blackout map.yenatch2014-04-271-29/+34
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| | * | Use callba/callab macros for cross-bank calls.yenatch2014-04-221-576/+192
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| | * | Comment in-game trade evolution.yenatch2014-04-221-10/+33
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| | * | More move and effect constants. Use a constant for total move count.yenatch2014-04-221-39/+39
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| | * | Clean up rst vectors and interrupt labels.yenatch2014-04-211-19/+19
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| | * | More move effect constants.yenatch2014-04-161-11/+83
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| | * | Use map constants for hardcoded warp destinations.yenatch2014-04-161-13/+13
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| | * | Use bits for status constants instead of masks.yenatch2014-04-161-22/+22
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| * | | Documented/labeled lots of move-effect-related stuff.Marcus Huderle2014-05-121-96/+173
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| * | | Documented reflect/light screen effect function. Labeled some related text.Marcus Huderle2014-05-121-42/+42
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* | | Pull more data out of main.asmU-Fish-PC\Daniel2014-05-191-5520/+16
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* | | Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-29135/+294
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* | | Pull map headers out of main.asmU-Fish-PC\Daniel2014-05-171-1426/+223
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* | | Pull map objects out of main.asmU-Fish-PC\Daniel2014-05-171-4974/+252
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* | | Organize base stats and wild mon data (Koolboyman)U-Fish-PC\Daniel2014-05-161-1/+1
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* | | Pull most data out of main.asmU-Fish-PC\Daniel2014-05-161-16933/+39
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* | | More item IDs and palette function namesU-Fish-PC\Daniel2014-05-161-67/+73
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* | | Use more trainer/mon/palette constantsU-Fish-PC\Daniel2014-05-161-83/+83
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* | | Clean up text labels, use move and type constantsU-Fish-PC\Daniel2014-05-161-398/+398
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