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pokeyellow.git
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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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...
*
Use VRAM constants where applicable.
yenatch
2014-05-29
1
-1
/
+1
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-420
/
+420
*
Recomment LoadMonData_.
yenatch
2014-05-25
1
-42
/
+48
*
Split out item fragment code.
yenatch
2014-05-25
1
-57
/
+1
*
Split out overworld object movement.
yenatch
2014-05-25
1
-859
/
+1
*
Try to clean up PrepareOAMData.
yenatch
2014-05-25
1
-178
/
+2
*
Split out map sprite facing data.
yenatch
2014-05-25
1
-58
/
+1
*
Label BCD math predefs.
yenatch
2014-05-25
1
-44
/
+52
*
Rename GetJoypadState -> Joypad.
yenatch
2014-05-25
1
-2
/
+2
*
Rename joypad registers.
yenatch
2014-05-25
1
-30
/
+31
*
Move bank 0 into home.asm.
yenatch
2014-05-25
1
-10171
/
+1
*
Clean up some bank 3 functions and rename flag action functions.
yenatch
2014-05-25
1
-189
/
+283
*
Use global labels for pics.
yenatch
2014-05-24
1
-360
/
+357
*
Organize file includes in banks 4 through 1e.
yenatch
2014-05-24
1
-2005
/
+745
*
Rename engine/rng.asm to engine/random.asm.
yenatch
2014-05-24
1
-1
/
+1
*
Rename random number function and hram labels.
yenatch
2014-05-24
1
-25
/
+30
*
Comment some more bank 0 functions.
yenatch
2014-05-23
1
-488
/
+505
*
More complete hardware constants. Rename joypad constants.
yenatch
2014-05-23
1
-3
/
+3
*
Use a dedicated label for base stats.
yenatch
2014-05-23
1
-2
/
+3
*
Comment some bank 0 functions, and add wram labels for Predef.
yenatch
2014-05-23
1
-131
/
+153
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-38987
/
+201
*
Pull out map header pointers and banks
U-Fish-PC\Daniel
2014-05-21
1
-500
/
+2
*
Name hidden object routines
U-Fish-PC\Daniel
2014-05-21
1
-47
/
+48
*
More misc relabelling
U-Fish-PC\Daniel
2014-05-21
1
-63
/
+63
*
Misc relabelling
U-Fish-PC\Daniel
2014-05-21
1
-168
/
+173
*
Use constants for the starter mons
U-Fish-PC\Daniel
2014-05-21
1
-5
/
+5
*
Merge branch 'master' of https://github.com/huderlem/pokered into pull-data
U-Fish-PC\Daniel
2014-05-19
1
-949
/
+725
|
\
|
*
Documented/Labeled Route 22 scripts.
Marcus Huderle
2014-05-13
1
-43
/
+44
|
*
Finished documenting/labeling functions in the MoveEffectPointerTable.
Marcus Huderle
2014-05-12
1
-289
/
+288
|
*
Merged with yenatch
Marcus Huderle
2014-05-12
1
-724
/
+365
|
|
\
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*
Merge remote-tracking branch 'iimarckus/master'
yenatch
2014-04-27
1
-154
/
+192
|
|
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\
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*
|
Comments and labels for saving the last blackout map.
yenatch
2014-04-27
1
-29
/
+34
|
|
*
|
Use callba/callab macros for cross-bank calls.
yenatch
2014-04-22
1
-576
/
+192
|
|
*
|
Comment in-game trade evolution.
yenatch
2014-04-22
1
-10
/
+33
|
|
*
|
More move and effect constants. Use a constant for total move count.
yenatch
2014-04-22
1
-39
/
+39
|
|
*
|
Clean up rst vectors and interrupt labels.
yenatch
2014-04-21
1
-19
/
+19
|
|
*
|
More move effect constants.
yenatch
2014-04-16
1
-11
/
+83
|
|
*
|
Use map constants for hardcoded warp destinations.
yenatch
2014-04-16
1
-13
/
+13
|
|
*
|
Use bits for status constants instead of masks.
yenatch
2014-04-16
1
-22
/
+22
|
*
|
|
Documented/labeled lots of move-effect-related stuff.
Marcus Huderle
2014-05-12
1
-96
/
+173
|
*
|
|
Documented reflect/light screen effect function. Labeled some related text.
Marcus Huderle
2014-05-12
1
-42
/
+42
|
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/
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/
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*
|
|
Pull more data out of main.asm
U-Fish-PC\Daniel
2014-05-19
1
-5520
/
+16
*
|
|
Pull map scripts out of main.asm
U-Fish-PC\Daniel
2014-05-18
1
-29135
/
+294
*
|
|
Pull map headers out of main.asm
U-Fish-PC\Daniel
2014-05-17
1
-1426
/
+223
*
|
|
Pull map objects out of main.asm
U-Fish-PC\Daniel
2014-05-17
1
-4974
/
+252
*
|
|
Organize base stats and wild mon data (Koolboyman)
U-Fish-PC\Daniel
2014-05-16
1
-1
/
+1
*
|
|
Pull most data out of main.asm
U-Fish-PC\Daniel
2014-05-16
1
-16933
/
+39
*
|
|
More item IDs and palette function names
U-Fish-PC\Daniel
2014-05-16
1
-67
/
+73
*
|
|
Use more trainer/mon/palette constants
U-Fish-PC\Daniel
2014-05-16
1
-83
/
+83
*
|
|
Clean up text labels, use move and type constants
U-Fish-PC\Daniel
2014-05-16
1
-398
/
+398
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