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* | Added "AB" tiles to gfxU-Fish-PC\Daniel2013-08-191-1/+2
* | Added town map tiles to gfxU-Fish-PC\Daniel2013-08-181-1/+1
* | Added 1bpp battle hud graphics and renamed "badges.2bpp"U-Fish-PC\Daniel2013-08-181-21/+21
* | Added a new file for badge tilesU-Fish-PC\Daniel2013-08-181-1/+1
* | update section names to comply with rgbds redefinitionsyenatch2013-08-121-60/+60
* | Merge https://github.com/yenatch/pokeredIIMarckus2013-07-051-86/+138
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| * | machine pricesyenatch2013-07-051-11/+18
| * | start on PlayIntroSceneyenatch2013-07-051-32/+48
| * | Comment DrawBadgesyenatch2013-06-171-43/+72
* | | More consistency in GiveItem scripts.IIMarckus2013-07-011-106/+108
* | | Fix previous.IIMarckus2013-07-011-2/+2
* | | Missed label.IIMarckus2013-06-281-1/+1
* | | More comments in the dojo, and use Pokémon IDs for Pokédex displays.IIMarckus2013-06-121-47/+53
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* | Better comments for the Game Freak room.IIMarckus2013-05-231-35/+44
* | Merge https://bitbucket.org/sanky/pokeredIIMarckus2013-05-131-291/+385
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| * Add SRAM-related routines, disassembled by Sawakita.Sanky2012-12-281-16/+392
| * Merge https://bitbucket.org/Sanky/pokeredSanky2012-12-251-216/+678
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| * | disasm MoveSelectionMenuSanky2012-12-211-11/+232
| * | TrainerBattleVictory disasmedSanky2012-12-201-7/+44
| * | Disasm a large part of the in-battle menu routines.Sanky2012-12-201-5/+267
| * | disasm GetCurrentMoveSanky2012-12-181-1/+34
| * | Disasm LoadMovePPs (a predef)Sanky2012-12-181-2/+34
* | | Remove some incbins.IIMarckus2013-05-121-12/+48
* | | Make the pic bank calculations more readable.IIMarckus2013-05-121-16/+16
* | | * add known hard-coded memory locations are labels nowMr Wint2013-04-071-13262/+14487
* | | * all Bankswitch command's destination addresses are labels nowMr Wint2013-03-181-200/+377
* | | * analyzed assembly related to handling spritesMr Wint2013-03-171-1888/+2515
* | | * added EQU constants for mon header RAM areaMr Wint2013-03-131-854/+1084
* | | * added verification (equality test) for blue version buildMr Wint2013-03-121-36/+233
* | | formatted attack effects and use more EQUsMr Wint2013-03-121-511/+33645
* | | in-battle enemy move selection routinesMr Wint2013-03-041-14/+461
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* | Point out an unused warp noticed by Torchickens.IIMarckus2012-12-221-1/+1
* | Removed more incbins from scripts.IIMarckus2012-12-211-13/+97
* | Remove more incbins from scripts.IIMarckus2012-12-211-4/+164
* | Remove more incbins from scripts.IIMarckus2012-12-211-20/+62
* | Remove more incbins from scripts.IIMarckus2012-12-211-12/+19
* | Remove more incbins from scripts.IIMarckus2012-12-211-8/+81
* | Remove another incbin from script.IIMarckus2012-12-211-1/+9
* | Fix previous.IIMarckus2012-12-211-23/+23
* | Remove another incbin from scripts.IIMarckus2012-12-211-2/+33
* | Remove more incbin from scripts.IIMarckus2012-12-211-2/+61
* | Remove more incbins from map scripts.IIMarckus2012-12-211-11/+35
* | Remove redundant text labels.IIMarckus2012-12-211-148/+45
* | Remove incbin in Silph Co 4F.IIMarckus2012-12-211-5/+82
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* Whitespace.IIMarckus2012-11-021-48/+48
* Add routine that sends SGB packetssawakita2012-11-011-1/+86
* Use more meaningful local labels in bank 0sawakita2012-11-011-7/+7
* Get rid of "\@" symbols used in local labelssawakita2012-10-021-2423/+2423
* DisplayDexRating. It sucks that I can't use a label for the dbw macro, as tha...stag0192012-09-201-2/+90
* Code dealing with palettes. Really, does anyone know if bit 3 of battle statu...stag0192012-09-201-1/+34