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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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2022-10-02
Require rgbds 0.6.0
Rangi
1
-3
/
+0
2021-05-31
Some miscellaneous changes, syncing more with pokered
Rangi
1
-2
/
+1
2020-11-06
Sync more with pokered
Rangi
1
-4
/
+4
2020-11-04
Start reorganizing pokeyellow
Rangi
1
-0
/
+35
2020-11-04
Sync with pokered
dannye
1
-0
/
+1226
2020-07-03
data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects
Rangi
1
-446
/
+446
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
1
-903
/
+28
2020-06-23
Move more tables from engine/ to data/
Rangi
1
-0
/
+1
2020-05-20
Sync with pokered
dannye
1
-1299
/
+1334
2019-06-10
Update tools
Celeste Brault
1
-16
/
+18
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
1
-898
/
+904
2018-11-18
Clean up pre-linkerscript remnants.
luckytyphlosion
1
-8
/
+10
2018-11-18
Clean up pre-linkerscript remnants.
luckytyphlosion
1
-36
/
+36
2018-07-28
Another map header fix
Pokeglitch
1
-0
/
+1
2018-07-28
Fixed some map header files
Pokeglitch
1
-0
/
+1
2018-04-01
remove BANK[] and bank constants from ROMX sections
yenatch
1
-48
/
+37
2018-03-10
Use rgbgfx and c tools instead of the submodule.
yenatch
1
-16
/
+17
2018-01-29
INCBIN don't start with tabs
Remy Oukaour
1
-16
/
+9
2017-03-21
Revert "Fix floating sections"
AntonioND
1
-36
/
+36
2017-03-14
Fix floating sections
AntonioND
1
-36
/
+36
2016-12-31
split code out of main.asm
YamaArashi
1
-2672
/
+19
2016-09-17
split bank 1 into files
YamaArashi
1
-1475
/
+11
2016-09-17
pull some bank 1 code out of main.asm
YamaArashi
1
-505
/
+5
2016-07-18
Clean up text commands
dannye
1
-7
/
+14
2016-06-12
sync tileset WRAM labels
YamaArashi
1
-2
/
+2
2016-06-12
Remove more address comments
dannye
1
-82
/
+78
2016-06-12
Remove some leftover address comments
dannye
1
-9
/
+9
2016-06-11
remove address comments
YamaArashi
1
-1
/
+1
2016-06-11
remove address comments
YamaArashi
1
-112
/
+112
2016-06-07
Remove the Beach House option.
IIMarckus
1
-20
/
+0
2016-06-06
Split out pikachu engine functions; sprite state data macros
pikalaxalt
1
-2
/
+2
2016-06-06
Clean up main.asm
dannye
1
-84
/
+44
2016-06-06
Remove unused source files
dannye
1
-29
/
+3
2016-06-04
Identify the previously-unknown GFX in bank 1A
pikalaxalt
1
-9
/
+1
2016-06-04
Resolve `dr` blocks in main.asm
pikalaxalt
1
-2
/
+12
2016-06-04
Pikachu pics; town map entries
pikalaxalt
1
-57
/
+57
2016-06-03
Remaining maps in bank 1D (and the whole ROM)
pikalaxalt
1
-3
/
+24
2016-06-03
Silph Co 11F
pikalaxalt
1
-2
/
+7
2016-06-03
Remaining maps in Bank 12
pikalaxalt
1
-1
/
+9
2016-06-03
Remaining maps in Bank 11
pikalaxalt
1
-2
/
+55
2016-06-03
Remaining map in bank 17
pikalaxalt
1
-2
/
+7
2016-06-03
Remaining map in bank 15
pikalaxalt
1
-1
/
+5
2016-06-03
Remaining maps in bank 14
pikalaxalt
1
-9
/
+26
2016-06-03
Remaining maps in Bank 06
pikalaxalt
1
-1
/
+15
2016-06-03
Remaining maps in Bank 16
pikalaxalt
1
-1
/
+15
2016-06-03
Fix tileset incbin statement alignment
pikalaxalt
1
-40
/
+40
2016-06-03
Tilesets
pikalaxalt
1
-65
/
+37
2016-06-03
Rocket Hideout and tileset headers
pikalaxalt
1
-7
/
+85
2016-06-03
Victory Road 3F
pikalaxalt
1
-2
/
+11
2016-06-03
Vermilion House 3
pikalaxalt
1
-1
/
+5
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