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2022-10-02Require rgbds 0.6.0Rangi1-3/+0
2021-05-31Some miscellaneous changes, syncing more with pokeredRangi1-2/+1
2020-11-06Sync more with pokeredRangi1-4/+4
2020-11-04Start reorganizing pokeyellowRangi1-0/+35
2020-11-04Sync with pokereddannye1-0/+1226
2020-07-03data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objectsRangi1-446/+446
To do: Polished Map support for loading the objects
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-903/+28
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-23Move more tables from engine/ to data/Rangi1-0/+1
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-05-20Sync with pokereddannye1-1299/+1334
2019-06-10Update toolsCeleste Brault1-16/+18
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-898/+904
Polished Map
2018-11-18Clean up pre-linkerscript remnants.luckytyphlosion1-8/+10
2018-11-18Clean up pre-linkerscript remnants.luckytyphlosion1-36/+36
2018-07-28Another map header fixPokeglitch1-0/+1
2018-07-28Fixed some map header filesPokeglitch1-0/+1
2018-04-01remove BANK[] and bank constants from ROMX sectionsyenatch1-48/+37
2018-03-10Use rgbgfx and c tools instead of the submodule.yenatch1-16/+17
2018-01-29INCBIN don't start with tabsRemy Oukaour1-16/+9
2017-03-21Revert "Fix floating sections"AntonioND1-36/+36
This reverts commit cec6e6e2fb7886acc85200f921d3913fd2ea8a2b. Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-03-14Fix floating sectionsAntonioND1-36/+36
This is needed to prevent rgblink from moving them around in future releases. Signed-off-by: AntonioND <antonio_nd@outlook.com>
2016-12-31split code out of main.asmYamaArashi1-2672/+19
2016-09-17split bank 1 into filesYamaArashi1-1475/+11
2016-09-17pull some bank 1 code out of main.asmYamaArashi1-505/+5
2016-07-18Clean up text commandsdannye1-7/+14
2016-06-12sync tileset WRAM labelsYamaArashi1-2/+2
2016-06-12Remove more address commentsdannye1-82/+78
2016-06-12Remove some leftover address commentsdannye1-9/+9
2016-06-11remove address commentsYamaArashi1-1/+1
2016-06-11remove address commentsYamaArashi1-112/+112
2016-06-07Remove the Beach House option.IIMarckus1-20/+0
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-2/+2
2016-06-06Clean up main.asmdannye1-84/+44
recreated deleted file that never should have been unused
2016-06-06Remove unused source filesdannye1-29/+3
2016-06-04Identify the previously-unknown GFX in bank 1Apikalaxalt1-9/+1
2016-06-04Resolve `dr` blocks in main.asmpikalaxalt1-2/+12
2016-06-04Pikachu pics; town map entriespikalaxalt1-57/+57
2016-06-03Remaining maps in bank 1D (and the whole ROM)pikalaxalt1-3/+24
2016-06-03Silph Co 11Fpikalaxalt1-2/+7
2016-06-03Remaining maps in Bank 12pikalaxalt1-1/+9
2016-06-03Remaining maps in Bank 11pikalaxalt1-2/+55
2016-06-03Remaining map in bank 17pikalaxalt1-2/+7
2016-06-03Remaining map in bank 15pikalaxalt1-1/+5
2016-06-03Remaining maps in bank 14pikalaxalt1-9/+26
2016-06-03Remaining maps in Bank 06pikalaxalt1-1/+15
2016-06-03Remaining maps in Bank 16pikalaxalt1-1/+15
2016-06-03Fix tileset incbin statement alignmentpikalaxalt1-40/+40
2016-06-03Tilesetspikalaxalt1-65/+37
2016-06-03Rocket Hideout and tileset headerspikalaxalt1-7/+85
2016-06-03Victory Road 3Fpikalaxalt1-2/+11
2016-06-03Vermilion House 3pikalaxalt1-1/+5