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* Split wram.asm from poke{red,blue}.o into wram.oyenatch2014-01-271-1/+0
| | | | wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
* Get rid of globals.asm. Use ::s to export labels between objects.yenatch2014-01-271-1/+0
| | | | | | | | | | | globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third.
* dedicated version includesyenatch2014-01-071-2/+1
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* include globals.asm in rgbasm objectsyenatch2013-12-071-0/+1
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* make extras/ a submoduleBryan Bishop2013-09-011-1/+1
| | | | | Use pokemontools v1.3.0 and use the same preprocessor as the pokecrystal project.
* Better comments for the Game Freak room.IIMarckus2013-05-231-0/+1
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* rename common.asm -> main.asmBryan Bishop2012-01-251-1/+1
| | | | | hg-commit-id: adec8319c54b
* Add missing newlines to ends of files.IIMarckus2012-01-181-1/+1
| | | | | hg-commit-id: b807e5dc9cef
* Palette differences between Red and Blue version.stag0192012-01-151-2/+2
| | | | | hg-commit-id: 3bebb464b5f7
* Another attempt at splitting Red/Blue versions.stag0192012-01-141-0/+3
hg-commit-id: bd7cb987f964