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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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2014-05-30
Dust off the makefile and prepare to build Yellow.
yenatch
1
-2
/
+0
2014-01-27
Split wram.asm from poke{red,blue}.o into wram.o
yenatch
1
-1
/
+0
2014-01-27
Get rid of globals.asm. Use ::s to export labels between objects.
yenatch
1
-1
/
+0
2014-01-07
dedicated version includes
yenatch
1
-2
/
+1
2013-12-07
include globals.asm in rgbasm objects
yenatch
1
-0
/
+1
2013-09-01
make extras/ a submodule
Bryan Bishop
1
-1
/
+1
2013-05-23
Better comments for the Game Freak room.
IIMarckus
1
-0
/
+1
2012-01-25
rename common.asm -> main.asm
Bryan Bishop
1
-1
/
+1
2012-01-18
Add missing newlines to ends of files.
IIMarckus
1
-1
/
+1
2012-01-15
Palette differences between Red and Blue version.
stag019
1
-2
/
+2
2012-01-14
Another attempt at splitting Red/Blue versions.
stag019
1
-41467
/
+3
2012-01-14
Replace some hex values with labels. Remove some weird extra-indentation.
Sawakita
1
-12
/
+12
2012-01-14
add labels and block file to Mansion1
Bryan Bishop
1
-3
/
+45
2012-01-14
fixed up texts for ViridianPokecenter
Bryan Bishop
1
-7
/
+10
2012-01-14
use the BillsHouseBlocks file
Bryan Bishop
1
-5
/
+10
2012-01-14
common labels for house blocks
Bryan Bishop
1
-11
/
+21
2012-01-14
ViridianHouseBlocks and PewterHouse1Blocks are the same
Bryan Bishop
1
-2
/
+3
2012-01-14
gfx/redgreenversion.1bpp in bank $1A
Bryan Bishop
1
-1
/
+1
2012-01-14
tileset files in gfx/tilesets/
Bryan Bishop
1
-19
/
+21
2012-01-13
Fixed up Wild Pokemon Data and added data for all versions
stag019
1
-96
/
+2783
2012-01-13
insert object labels into map headers
Bryan Bishop
1
-215
/
+216
2012-01-13
Fix typo: Loreli → Lorelei.
IIMarckus
1
-11
/
+11
2012-01-13
even more map header labels
Bryan Bishop
1
-92
/
+94
2012-01-13
more map header labels
Bryan Bishop
1
-46
/
+46
2012-01-13
fill out map headers with labels
Bryan Bishop
1
-75
/
+78
2012-01-13
get rid of more empty incbins
Bryan Bishop
1
-4
/
+0
2012-01-13
some map subscript pointer lists
Bryan Bishop
1
-26
/
+122
2012-01-13
asm for PewterCityScript
Bryan Bishop
1
-1
/
+8
2012-01-13
generous newlines around INCBINs
Bryan Bishop
1
-0
/
+195
2012-01-13
remove extra newlines
Bryan Bishop
1
-9
/
+0
2012-01-13
remove empty INCBINs
Bryan Bishop
1
-92
/
+27
2012-01-13
insert main scripts and subscripts
Bryan Bishop
1
-213
/
+3106
2012-01-12
insert more "unreferenced" text labels
Bryan Bishop
1
-36
/
+92
2012-01-12
even more "unreferenced" texts
Bryan Bishop
1
-15
/
+70
2012-01-12
add more "unreferenced" texts
Bryan Bishop
1
-9
/
+30
2012-01-12
insert Route18GateText2 into Route18GateTexts
Bryan Bishop
1
-4
/
+5
2012-01-12
add Route16GateMapText3 to Route16GateMapTexts
Bryan Bishop
1
-4
/
+5
2012-01-12
one more text in CeladonGameCorner (CeladonGameCornerText13)
Bryan Bishop
1
-4
/
+5
2012-01-12
some more texts for CeladonGymTexts
Bryan Bishop
1
-3
/
+15
2012-01-12
add two opcodes after CeladonMansion1Texts
Bryan Bishop
1
-1
/
+4
2012-01-12
extract some text scripts near SeafoamIslands5Texts
Bryan Bishop
1
-3
/
+11
2012-01-12
more texts in RocketHideout4Texts
Bryan Bishop
1
-3
/
+6
2012-01-12
update gbz80disasm for TextScriptEnd
Bryan Bishop
1
-9
/
+1
2012-01-12
BillsHouseText4 is just $fd
Bryan Bishop
1
-7
/
+7
2012-01-12
fill out Route7GateTexts
Bryan Bishop
1
-3
/
+3
2012-01-12
more for Route6GateTexts
Bryan Bishop
1
-3
/
+3
2012-01-12
map out texts for Route5GateTexts
Bryan Bishop
1
-4
/
+8
2012-01-12
clean up trailing whitespace in gbz80disasm
Bryan Bishop
1
-1
/
+1
2012-01-12
+16 texts for OaksLabTexts
Bryan Bishop
1
-3
/
+99
2012-01-12
Minor improving.
Sawakita
1
-2
/
+3
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