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2014-05-30Dust off the makefile and prepare to build Yellow.yenatch1-2/+0
2014-01-27Split wram.asm from poke{red,blue}.o into wram.oyenatch1-1/+0
2014-01-27Get rid of globals.asm. Use ::s to export labels between objects.yenatch1-1/+0
2014-01-07dedicated version includesyenatch1-2/+1
2013-12-07include globals.asm in rgbasm objectsyenatch1-0/+1
2013-09-01make extras/ a submoduleBryan Bishop1-1/+1
2013-05-23Better comments for the Game Freak room.IIMarckus1-0/+1
2012-01-25rename common.asm -> main.asmBryan Bishop1-1/+1
2012-01-18Add missing newlines to ends of files.IIMarckus1-1/+1
2012-01-15Palette differences between Red and Blue version.stag0191-2/+2
2012-01-14Another attempt at splitting Red/Blue versions.stag0191-41467/+3
2012-01-14Replace some hex values with labels. Remove some weird extra-indentation.Sawakita1-12/+12
2012-01-14add labels and block file to Mansion1Bryan Bishop1-3/+45
2012-01-14fixed up texts for ViridianPokecenterBryan Bishop1-7/+10
2012-01-14use the BillsHouseBlocks fileBryan Bishop1-5/+10
2012-01-14common labels for house blocksBryan Bishop1-11/+21
2012-01-14ViridianHouseBlocks and PewterHouse1Blocks are the sameBryan Bishop1-2/+3
2012-01-14gfx/redgreenversion.1bpp in bank $1ABryan Bishop1-1/+1
2012-01-14tileset files in gfx/tilesets/Bryan Bishop1-19/+21
2012-01-13Fixed up Wild Pokemon Data and added data for all versionsstag0191-96/+2783
2012-01-13insert object labels into map headersBryan Bishop1-215/+216
2012-01-13Fix typo: Loreli → Lorelei.IIMarckus1-11/+11
2012-01-13even more map header labelsBryan Bishop1-92/+94
2012-01-13more map header labelsBryan Bishop1-46/+46
2012-01-13fill out map headers with labelsBryan Bishop1-75/+78
2012-01-13get rid of more empty incbinsBryan Bishop1-4/+0
2012-01-13some map subscript pointer listsBryan Bishop1-26/+122
2012-01-13asm for PewterCityScriptBryan Bishop1-1/+8
2012-01-13generous newlines around INCBINsBryan Bishop1-0/+195
2012-01-13remove extra newlinesBryan Bishop1-9/+0
2012-01-13remove empty INCBINsBryan Bishop1-92/+27
2012-01-13insert main scripts and subscriptsBryan Bishop1-213/+3106
2012-01-12insert more "unreferenced" text labelsBryan Bishop1-36/+92
2012-01-12even more "unreferenced" textsBryan Bishop1-15/+70
2012-01-12add more "unreferenced" textsBryan Bishop1-9/+30
2012-01-12insert Route18GateText2 into Route18GateTextsBryan Bishop1-4/+5
2012-01-12add Route16GateMapText3 to Route16GateMapTextsBryan Bishop1-4/+5
2012-01-12one more text in CeladonGameCorner (CeladonGameCornerText13)Bryan Bishop1-4/+5
2012-01-12some more texts for CeladonGymTextsBryan Bishop1-3/+15
2012-01-12add two opcodes after CeladonMansion1TextsBryan Bishop1-1/+4
2012-01-12extract some text scripts near SeafoamIslands5TextsBryan Bishop1-3/+11
2012-01-12more texts in RocketHideout4TextsBryan Bishop1-3/+6
2012-01-12update gbz80disasm for TextScriptEndBryan Bishop1-9/+1
2012-01-12BillsHouseText4 is just $fdBryan Bishop1-7/+7
2012-01-12fill out Route7GateTextsBryan Bishop1-3/+3
2012-01-12more for Route6GateTextsBryan Bishop1-3/+3
2012-01-12map out texts for Route5GateTextsBryan Bishop1-4/+8
2012-01-12clean up trailing whitespace in gbz80disasmBryan Bishop1-1/+1
2012-01-12+16 texts for OaksLabTextsBryan Bishop1-3/+99
2012-01-12Minor improving.Sawakita1-2/+3