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2012-01-11insert $8 asm for Route6Text1Bryan Bishop1-1/+8
2012-01-11insert $8 asm for CeruleanCityText2Bryan Bishop1-1/+42
2012-01-11insert $8 asm for PewterCityText4Bryan Bishop1-1/+21
2012-01-11Add complete Text-special command $F7, used in CeladonPrizeRoom's menus.Sawakita1-3/+369
2012-01-11insert FuchsiaCityText6 to FuchsiaCityText10Bryan Bishop1-0/+6
2012-01-11add labels for $24efBryan Bishop1-1/+10
2012-01-11calculate usage count for undone textsBryan Bishop1-0/+1
2012-01-11add labels for $24f4Bryan Bishop1-0/+99
2012-01-11insert $8 asm for SaffronHouse1Text2Bryan Bishop1-2/+5
2012-01-11insert $8 asm for LavenderHouse2Text1 and CopycatsHouseF1Text3Bryan Bishop1-2/+9
2012-01-11insert $8 asm for LavenderHouse1Text3 and LavenderHouse1Text4Bryan Bishop1-3/+9
2012-01-11insert $8 asm for CeladonMansion1Text3 and Text4Bryan Bishop1-4/+8
2012-01-11insert asm for CeladonMansion1Text1Bryan Bishop1-2/+3
2012-01-10Predef 54, used for in‐game trades.IIMarckus1-3/+159
2012-01-10Use item names in object data.IIMarckus1-104/+104
2012-01-10Use constants in trainer object data.IIMarckus1-346/+346
2012-01-10$CD3D seems to be used only for trades, so document it as such.IIMarckus1-10/+10
2012-01-10asm for SSAnne10Text8Bryan Bishop1-1/+5
2012-01-11Add texts used in Prize Corner Menu script (aka text-special $F7). Add also w...Sawakita1-1/+38
2012-01-10clean up Lab2Text2 asmBryan Bishop1-4/+7
2012-01-10RockTunnel1 texts and update gbz80disasm to not handle $8Bryan Bishop1-21/+34
2012-01-10asm for SSAnne8Text8Bryan Bishop1-1/+5
2012-01-10texts for VermilionHouse1 and asmBryan Bishop1-1/+20
2012-01-10Function $3493, former CheckBagItemExist, is now called IsItemInBag (consiste...Sawakita1-4/+18
2012-01-10asm for PewterHouse1Text1Bryan Bishop1-2/+5
2012-01-10insert $8 asm for CeladonCityText7 after TX_FARBryan Bishop1-2/+4
2012-01-10insert $8 asm for VermilionCityText5 after TX_FARBryan Bishop1-1/+8
2012-01-10remove excess newlinesBryan Bishop1-353/+0
2012-01-10call $00b5 -> call CopyDataBryan Bishop1-2/+2
2012-01-10remove empty INCBINs from pokered.asmBryan Bishop1-132/+0
2012-01-10replace call $3e6d -> call PredefBryan Bishop1-37/+38
2012-01-10call $2f9e -> call GetMonNameBryan Bishop1-2/+28
2012-01-10Fix typo: Lavendar → Lavender.IIMarckus1-34/+34
2012-01-10call $31cc -> call LoadTrainerHeaderBryan Bishop1-289/+365
2012-01-10call $3dd7 -> call Delay3Bryan Bishop1-2/+2
2012-01-10call $35d6 -> call BankswitchBryan Bishop1-16/+16
2012-01-10call $3927 -> call AddPokemonToPartyBryan Bishop1-4/+18
2012-01-10remove trailing whitespaceBryan Bishop1-2511/+2511
2012-01-10call $3e48 -> call GivePokemonBryan Bishop1-6/+18
2012-01-10call $3c49 -> call PrintTextBryan Bishop1-285/+285
2012-01-10replace all MR__MIME -> MR_MIMEBryan Bishop1-9/+9
2012-01-10OAK_S_PARCEL -> OAKS_PARCELBryan Bishop1-1/+1
2012-01-10clean up Route2Text2 asmBryan Bishop1-3/+0
2012-01-09Expand arguments to $3E48 (give Pokémon).IIMarckus1-5/+5
2012-01-09Expand arguments to $3493, $13D0.IIMarckus1-13/+13
2012-01-09Expand arguments to $3e2e.IIMarckus1-27/+27
2012-01-09asm injection for most $08 text scriptsBryan Bishop1-138/+5185
2012-01-09CELADON_HOUSE_2 -> CELADON_HOUSEBryan Bishop1-4/+4
2012-01-09fix map naming mistakes in celadon cityBryan Bishop1-59/+58
2012-01-08Add function to get a monster's name from a given id (internal order).Sawakita1-2/+27