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2011-12-29Add more in‐battle checks.IIMarckus1-3/+174
2011-12-29Flinch check.IIMarckus1-2/+12
2011-12-29$FFF3 checks whose turn it is.IIMarckus1-11/+13
2011-12-29Add status checks + text.IIMarckus1-5/+173
2011-12-29Add some more Pokémon Tower battle stuff.IIMarckus1-3/+31
2011-12-29Add the ghost battle text.IIMarckus1-6/+50
2011-12-29Add the tail end of some battle code.IIMarckus1-5/+213
2011-12-28PP decrement during battle.IIMarckus1-1/+32
2011-12-27Cleanup, and added new RAM variables (and changed some others).IIMarckus1-34/+27
2011-12-27Disassemble some name lists logic.IIMarckus1-5/+153
2011-12-27Add some mysterious unused names (from a convo with Sawakita a long time ago)IIMarckus1-1/+21
2011-12-27Add some functions that MoveSprite calls.IIMarckus1-3/+37
2011-12-27Add the MoveSprite function.IIMarckus1-3/+39
2011-12-27Expand some already‐referenced text.IIMarckus1-67/+127
2011-12-27And update the paths for the fossils…IIMarckus1-2/+2
2011-12-26Split large chunks of text into separate files, and improve Makefile.IIMarckus1-155/+5
2011-12-26Remove TX_NULL; it is obsoleted by db "@"IIMarckus1-11/+11
2011-12-27Fix (hopefully) unicode mis-behaviour.Sawakita1-44/+43
2011-12-27Add pointers to items usage functions, main item usage handling function and ...Sawakita1-47/+647
2011-12-21Add another common function.IIMarckus1-1/+129
2011-12-21These are coordinates on the tilemap.IIMarckus1-6/+12
2011-12-21More $54→# conversion.IIMarckus1-2/+2
2011-12-21More text nulls.IIMarckus1-6/+5
2011-12-21Add a character for the numero sign.IIMarckus1-1/+1
2011-12-21Add characters for textbox borders to the array.IIMarckus1-8/+8
2011-12-21Add a weird OT string write.IIMarckus1-1/+53
2011-12-21Add Pokedex number ↔ index number conversion functions.IIMarckus1-1/+36
2011-12-21Treat apostrophes specially, since they’re combining characters.IIMarckus1-11/+11
2011-12-21Add various data from the credits (graphics, displayed mons, text).IIMarckus1-1/+273
2011-12-21Add move names.IIMarckus1-1/+165
2011-12-21Add Japanese text entry and Pokédex entries.IIMarckus1-2/+1265
2011-12-21Add ….IIMarckus1-1/+1
2011-12-21Add é and fix a typo when converting text.IIMarckus1-6/+6
2011-12-21Add support for Unicode, and use it to put in ♀ and ♂.IIMarckus1-6/+6
2011-12-18Replace more byte values with text.IIMarckus1-47/+235
2011-12-18More text nulls.IIMarckus1-146/+146
2011-12-18Use "@" for nulls. This makes fixed‐width text tables easier to read.IIMarckus1-200/+200
2011-12-17More text, and some new characters. Make $50 equal to "@".IIMarckus1-2/+12
2011-12-17Add more text strings.IIMarckus1-4/+500
2011-12-17Make use of the new text preprocesser to make text readable.IIMarckus1-81/+71
2011-12-16More animation code, and the sound data for attacks.IIMarckus1-2/+225
2011-12-15More uncommented animation code.IIMarckus1-4/+196
2011-12-15Add title screen monsters from Green and Blue as well.IIMarckus1-0/+38
2011-12-15Poké Ball animation code cleanup.IIMarckus1-22/+31
2011-12-14This has already been explained.IIMarckus1-1/+1
2011-12-14Add Pokémon that appear on the title screen.IIMarckus1-1/+22
2011-12-12Minor comment changes.IIMarckus1-2/+2
2011-12-12Add random number generation functions.IIMarckus1-4/+32
2011-12-12Document the byte before a trainer’s AI pointer.IIMarckus1-10/+10
2011-11-14Minor clarifications in Pallet Town scripts.IIMarckus1-4/+4