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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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2011-12-29
Add more in‐battle checks.
IIMarckus
1
-3
/
+174
2011-12-29
Flinch check.
IIMarckus
1
-2
/
+12
2011-12-29
$FFF3 checks whose turn it is.
IIMarckus
1
-11
/
+13
2011-12-29
Add status checks + text.
IIMarckus
1
-5
/
+173
2011-12-29
Add some more Pokémon Tower battle stuff.
IIMarckus
1
-3
/
+31
2011-12-29
Add the ghost battle text.
IIMarckus
1
-6
/
+50
2011-12-29
Add the tail end of some battle code.
IIMarckus
1
-5
/
+213
2011-12-28
PP decrement during battle.
IIMarckus
1
-1
/
+32
2011-12-27
Cleanup, and added new RAM variables (and changed some others).
IIMarckus
1
-34
/
+27
2011-12-27
Disassemble some name lists logic.
IIMarckus
1
-5
/
+153
2011-12-27
Add some mysterious unused names (from a convo with Sawakita a long time ago)
IIMarckus
1
-1
/
+21
2011-12-27
Add some functions that MoveSprite calls.
IIMarckus
1
-3
/
+37
2011-12-27
Add the MoveSprite function.
IIMarckus
1
-3
/
+39
2011-12-27
Expand some already‐referenced text.
IIMarckus
1
-67
/
+127
2011-12-27
And update the paths for the fossils…
IIMarckus
1
-2
/
+2
2011-12-26
Split large chunks of text into separate files, and improve Makefile.
IIMarckus
1
-155
/
+5
2011-12-26
Remove TX_NULL; it is obsoleted by db "@"
IIMarckus
1
-11
/
+11
2011-12-27
Fix (hopefully) unicode mis-behaviour.
Sawakita
1
-44
/
+43
2011-12-27
Add pointers to items usage functions, main item usage handling function and ...
Sawakita
1
-47
/
+647
2011-12-21
Add another common function.
IIMarckus
1
-1
/
+129
2011-12-21
These are coordinates on the tilemap.
IIMarckus
1
-6
/
+12
2011-12-21
More $54→# conversion.
IIMarckus
1
-2
/
+2
2011-12-21
More text nulls.
IIMarckus
1
-6
/
+5
2011-12-21
Add a character for the numero sign.
IIMarckus
1
-1
/
+1
2011-12-21
Add characters for textbox borders to the array.
IIMarckus
1
-8
/
+8
2011-12-21
Add a weird OT string write.
IIMarckus
1
-1
/
+53
2011-12-21
Add Pokedex number ↔ index number conversion functions.
IIMarckus
1
-1
/
+36
2011-12-21
Treat apostrophes specially, since they’re combining characters.
IIMarckus
1
-11
/
+11
2011-12-21
Add various data from the credits (graphics, displayed mons, text).
IIMarckus
1
-1
/
+273
2011-12-21
Add move names.
IIMarckus
1
-1
/
+165
2011-12-21
Add Japanese text entry and Pokédex entries.
IIMarckus
1
-2
/
+1265
2011-12-21
Add ….
IIMarckus
1
-1
/
+1
2011-12-21
Add é and fix a typo when converting text.
IIMarckus
1
-6
/
+6
2011-12-21
Add support for Unicode, and use it to put in ♀ and ♂.
IIMarckus
1
-6
/
+6
2011-12-18
Replace more byte values with text.
IIMarckus
1
-47
/
+235
2011-12-18
More text nulls.
IIMarckus
1
-146
/
+146
2011-12-18
Use "@" for nulls. This makes fixed‐width text tables easier to read.
IIMarckus
1
-200
/
+200
2011-12-17
More text, and some new characters. Make $50 equal to "@".
IIMarckus
1
-2
/
+12
2011-12-17
Add more text strings.
IIMarckus
1
-4
/
+500
2011-12-17
Make use of the new text preprocesser to make text readable.
IIMarckus
1
-81
/
+71
2011-12-16
More animation code, and the sound data for attacks.
IIMarckus
1
-2
/
+225
2011-12-15
More uncommented animation code.
IIMarckus
1
-4
/
+196
2011-12-15
Add title screen monsters from Green and Blue as well.
IIMarckus
1
-0
/
+38
2011-12-15
Poké Ball animation code cleanup.
IIMarckus
1
-22
/
+31
2011-12-14
This has already been explained.
IIMarckus
1
-1
/
+1
2011-12-14
Add Pokémon that appear on the title screen.
IIMarckus
1
-1
/
+22
2011-12-12
Minor comment changes.
IIMarckus
1
-2
/
+2
2011-12-12
Add random number generation functions.
IIMarckus
1
-4
/
+32
2011-12-12
Document the byte before a trainer’s AI pointer.
IIMarckus
1
-10
/
+10
2011-11-14
Minor clarifications in Pallet Town scripts.
IIMarckus
1
-4
/
+4
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