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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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2011-11-14
More minor label fixes.
IIMarckus
1
-2
/
+2
2011-11-14
Fix pointer label.
IIMarckus
1
-3
/
+2
2011-11-14
Add Blue’s house map.
IIMarckus
1
-1
/
+110
2011-11-13
Minor cleanup.
IIMarckus
1
-7
/
+6
2011-11-13
Add Pallet Town map.
IIMarckus
1
-3
/
+271
2011-11-13
Add Red’s room map.
IIMarckus
1
-3
/
+55
2011-11-13
Fix pointer
IIMarckus
1
-3
/
+3
2011-11-13
Add Red’s House 1F map.
IIMarckus
1
-1
/
+103
2011-08-28
Extract compressed pics into separate files.
IIMarckus
1
-9
/
+734
2011-07-31
Fill out the dictionary some more.
IIMarckus
1
-8
/
+90
2011-07-31
Add $58 to the dictionary.
IIMarckus
1
-3
/
+21
2011-07-31
Add missing label in dictionary.
IIMarckus
1
-1
/
+1
2011-07-31
Add Super Rod data.
IIMarckus
1
-1
/
+104
2011-07-30
Add Good Rod data.
IIMarckus
1
-1
/
+61
2011-06-05
Fill out the dictionary some more.
IIMarckus
1
-27
/
+107
2011-06-05
Add attack type multipliers (thx Sawakita)
IIMarckus
1
-1
/
+93
2011-05-30
Partially fill out the dictionary.
IIMarckus
1
-11
/
+72
2011-05-30
Start of the text engine.
IIMarckus
1
-4
/
+85
2011-05-30
It makes sense for widths to be in decimal.
IIMarckus
1
-2
/
+2
2011-05-30
First part of save file interpretation functions, thx Sawakita.
IIMarckus
1
-2
/
+190
2011-04-11
Basic attack animation functions.
IIMarckus
1
-3
/
+243
2011-04-11
Correct misplaced comment.
IIMarckus
1
-1
/
+1
2011-04-10
Function that copies the attack data to memory.
IIMarckus
1
-1
/
+18
2011-04-10
Add attack characteristics data.
IIMarckus
1
-20
/
+187
2011-04-09
Use Unicode characters, because they look nicer
IIMarckus
1
-6
/
+6
2011-04-09
expand interrupts and vectors
IIMarckus
1
-2
/
+32
2011-04-09
Use human-readable names instead of memory addresses.
IIMarckus
1
-11
/
+11
2011-04-09
Remove unnecessary comments.
IIMarckus
1
-190
/
+190
2011-04-09
Fade-in / fade-out functions (thx Sawakita)
IIMarckus
1
-7
/
+106
2011-04-09
Filled out Oak's speech a bit more.
IIMarckus
1
-11
/
+65
2011-04-09
Let's not call things sprites when they aren't.
IIMarckus
1
-11
/
+11
2011-04-09
Add the function that moves pics left in Oak's speech
IIMarckus
1
-4
/
+28
2011-04-09
This function waits for a Vblank to go by.
IIMarckus
1
-15
/
+16
2011-04-09
add in a function from Oak's speech
IIMarckus
1
-3
/
+16
2011-03-20
Add Hide/Show data for maps.
IIMarckus
1
-1
/
+581
2011-03-13
Add trade monsters
IIMarckus
1
-1
/
+26
2011-02-19
Add evolutions / learned attacks. Thx Sawakita
IIMarckus
1
-1
/
+2175
2011-02-19
Split compressed town map into a separate include, and give it a label
IIMarckus
1
-1
/
+7
2010-12-27
Add town map locations. Thanks once again to Sawakita.
IIMarckus
1
-1
/
+213
2010-12-20
Add tileset headers (thx Sawakita)
IIMarckus
1
-5
/
+146
2010-12-03
fix typo, thx Sawakita
IIMarckus
1
-1
/
+0
2010-11-19
minor comment improvements
IIMarckus
1
-4
/
+5
2010-11-19
add oak's speech
IIMarckus
1
-1
/
+134
2010-11-19
add ClearScreen function
IIMarckus
1
-1
/
+18
2010-11-19
add some delay-related functions
IIMarckus
1
-2
/
+17
2010-11-19
add the conserve battery delay function
IIMarckus
1
-1
/
+18
2010-11-19
create a new macro to make byte–word pairs more readable
IIMarckus
1
-339
/
+146
2010-11-19
Minor address→label replacement
IIMarckus
1
-5
/
+5
2010-11-19
won't be getting to this for a while, so mark it with XXX
IIMarckus
1
-0
/
+1
2010-11-16
Mention the predefined pointers used in map scripts. thx Sawakita
IIMarckus
1
-2
/
+294
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