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2011-11-14More minor label fixes.IIMarckus1-2/+2
2011-11-14Fix pointer label.IIMarckus1-3/+2
2011-11-14Add Blue’s house map.IIMarckus1-1/+110
2011-11-13Minor cleanup.IIMarckus1-7/+6
2011-11-13Add Pallet Town map.IIMarckus1-3/+271
2011-11-13Add Red’s room map.IIMarckus1-3/+55
2011-11-13Fix pointerIIMarckus1-3/+3
2011-11-13Add Red’s House 1F map.IIMarckus1-1/+103
2011-08-28Extract compressed pics into separate files.IIMarckus1-9/+734
2011-07-31Fill out the dictionary some more.IIMarckus1-8/+90
2011-07-31Add $58 to the dictionary.IIMarckus1-3/+21
2011-07-31Add missing label in dictionary.IIMarckus1-1/+1
2011-07-31Add Super Rod data.IIMarckus1-1/+104
2011-07-30Add Good Rod data.IIMarckus1-1/+61
2011-06-05Fill out the dictionary some more.IIMarckus1-27/+107
2011-06-05Add attack type multipliers (thx Sawakita)IIMarckus1-1/+93
2011-05-30Partially fill out the dictionary.IIMarckus1-11/+72
2011-05-30Start of the text engine.IIMarckus1-4/+85
2011-05-30It makes sense for widths to be in decimal.IIMarckus1-2/+2
2011-05-30First part of save file interpretation functions, thx Sawakita.IIMarckus1-2/+190
2011-04-11Basic attack animation functions.IIMarckus1-3/+243
2011-04-11Correct misplaced comment.IIMarckus1-1/+1
2011-04-10Function that copies the attack data to memory.IIMarckus1-1/+18
2011-04-10Add attack characteristics data.IIMarckus1-20/+187
2011-04-09Use Unicode characters, because they look nicerIIMarckus1-6/+6
2011-04-09expand interrupts and vectorsIIMarckus1-2/+32
2011-04-09Use human-readable names instead of memory addresses.IIMarckus1-11/+11
2011-04-09Remove unnecessary comments.IIMarckus1-190/+190
2011-04-09Fade-in / fade-out functions (thx Sawakita)IIMarckus1-7/+106
2011-04-09Filled out Oak's speech a bit more.IIMarckus1-11/+65
2011-04-09Let's not call things sprites when they aren't.IIMarckus1-11/+11
2011-04-09Add the function that moves pics left in Oak's speechIIMarckus1-4/+28
2011-04-09This function waits for a Vblank to go by.IIMarckus1-15/+16
2011-04-09add in a function from Oak's speechIIMarckus1-3/+16
2011-03-20Add Hide/Show data for maps.IIMarckus1-1/+581
2011-03-13Add trade monstersIIMarckus1-1/+26
2011-02-19Add evolutions / learned attacks. Thx SawakitaIIMarckus1-1/+2175
2011-02-19Split compressed town map into a separate include, and give it a labelIIMarckus1-1/+7
2010-12-27Add town map locations. Thanks once again to Sawakita.IIMarckus1-1/+213
2010-12-20Add tileset headers (thx Sawakita)IIMarckus1-5/+146
2010-12-03fix typo, thx SawakitaIIMarckus1-1/+0
2010-11-19minor comment improvementsIIMarckus1-4/+5
2010-11-19add oak's speechIIMarckus1-1/+134
2010-11-19add ClearScreen functionIIMarckus1-1/+18
2010-11-19add some delay-related functionsIIMarckus1-2/+17
2010-11-19add the conserve battery delay functionIIMarckus1-1/+18
2010-11-19create a new macro to make byte–word pairs more readableIIMarckus1-339/+146
2010-11-19Minor address→label replacementIIMarckus1-5/+5
2010-11-19won't be getting to this for a while, so mark it with XXXIIMarckus1-0/+1
2010-11-16Mention the predefined pointers used in map scripts. thx SawakitaIIMarckus1-2/+294