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* Split wram.asm from poke{red,blue}.o into wram.oyenatch2014-01-271-1/+0
* Get rid of globals.asm. Use ::s to export labels between objects.yenatch2014-01-271-1/+0
* dedicated version includesyenatch2014-01-071-2/+1
* include globals.asm in rgbasm objectsyenatch2013-12-071-0/+1
* make extras/ a submoduleBryan Bishop2013-09-011-1/+1
* Better comments for the Game Freak room.IIMarckus2013-05-231-0/+1
* rename common.asm -> main.asmBryan Bishop2012-01-251-1/+1
* Add missing newlines to ends of files.IIMarckus2012-01-181-1/+1
* Palette differences between Red and Blue version.stag0192012-01-151-2/+2
* Another attempt at splitting Red/Blue versions.stag0192012-01-141-41467/+3
* Merge.Bryan Bishop2012-01-141-847/+8282
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| * add labels and block file to Mansion1Bryan Bishop2012-01-141-3/+45
| * fixed up texts for ViridianPokecenterBryan Bishop2012-01-141-7/+10
| * use the BillsHouseBlocks fileBryan Bishop2012-01-141-5/+10
| * common labels for house blocksBryan Bishop2012-01-141-11/+21
| * ViridianHouseBlocks and PewterHouse1Blocks are the sameBryan Bishop2012-01-141-2/+3
| * gfx/redgreenversion.1bpp in bank $1ABryan Bishop2012-01-141-1/+1
| * tileset files in gfx/tilesets/Bryan Bishop2012-01-141-19/+21
| * Fixed up Wild Pokemon Data and added data for all versionsstag0192012-01-131-96/+2783
| * Merge after Lorelei typo fix.IIMarckus2012-01-131-432/+434
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| | * insert object labels into map headersBryan Bishop2012-01-131-215/+216
| | * even more map header labelsBryan Bishop2012-01-131-92/+94
| | * more map header labelsBryan Bishop2012-01-131-46/+46
| | * fill out map headers with labelsBryan Bishop2012-01-131-75/+78
| | * get rid of more empty incbinsBryan Bishop2012-01-131-4/+0
| * | Fix typo: Loreli → Lorelei.IIMarckus2012-01-131-11/+11
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| * some map subscript pointer listsBryan Bishop2012-01-131-26/+122
| * asm for PewterCityScriptBryan Bishop2012-01-131-1/+8
| * generous newlines around INCBINsBryan Bishop2012-01-131-0/+195
| * remove extra newlinesBryan Bishop2012-01-131-9/+0
| * remove empty INCBINsBryan Bishop2012-01-131-92/+27
| * insert main scripts and subscriptsBryan Bishop2012-01-131-213/+3106
| * insert more "unreferenced" text labelsBryan Bishop2012-01-121-36/+92
| * even more "unreferenced" textsBryan Bishop2012-01-121-15/+70
| * add more "unreferenced" textsBryan Bishop2012-01-121-9/+30
| * insert Route18GateText2 into Route18GateTextsBryan Bishop2012-01-121-4/+5
| * add Route16GateMapText3 to Route16GateMapTextsBryan Bishop2012-01-121-4/+5
| * one more text in CeladonGameCorner (CeladonGameCornerText13)Bryan Bishop2012-01-121-4/+5
| * some more texts for CeladonGymTextsBryan Bishop2012-01-121-3/+15
| * add two opcodes after CeladonMansion1TextsBryan Bishop2012-01-121-1/+4
| * extract some text scripts near SeafoamIslands5TextsBryan Bishop2012-01-121-3/+11
| * more texts in RocketHideout4TextsBryan Bishop2012-01-121-3/+6
| * update gbz80disasm for TextScriptEndBryan Bishop2012-01-121-9/+1
| * Merge in sawakita's $24d7 work.Bryan Bishop2012-01-121-3/+10
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| * | BillsHouseText4 is just $fdBryan Bishop2012-01-121-7/+7
| * | fill out Route7GateTextsBryan Bishop2012-01-121-3/+3
| * | more for Route6GateTextsBryan Bishop2012-01-121-3/+3
| * | map out texts for Route5GateTextsBryan Bishop2012-01-121-4/+8
| * | clean up trailing whitespace in gbz80disasmBryan Bishop2012-01-121-1/+1
| * | +16 texts for OaksLabTextsBryan Bishop2012-01-121-3/+99