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* include globals.asm in rgbasm objectsyenatch2013-12-07
* make extras/ a submoduleBryan Bishop2013-09-01
* Better comments for the Game Freak room.IIMarckus2013-05-23
* rename common.asm -> main.asmBryan Bishop2012-01-25
* Add missing newlines to ends of files.IIMarckus2012-01-18
* Palette differences between Red and Blue version.stag0192012-01-15
* Another attempt at splitting Red/Blue versions.stag0192012-01-14
* Merge.Bryan Bishop2012-01-14
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| * add labels and block file to Mansion1Bryan Bishop2012-01-14
| * fixed up texts for ViridianPokecenterBryan Bishop2012-01-14
| * use the BillsHouseBlocks fileBryan Bishop2012-01-14
| * common labels for house blocksBryan Bishop2012-01-14
| * ViridianHouseBlocks and PewterHouse1Blocks are the sameBryan Bishop2012-01-14
| * gfx/redgreenversion.1bpp in bank $1ABryan Bishop2012-01-14
| * tileset files in gfx/tilesets/Bryan Bishop2012-01-14
| * Fixed up Wild Pokemon Data and added data for all versionsstag0192012-01-13
| * Merge after Lorelei typo fix.IIMarckus2012-01-13
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| | * insert object labels into map headersBryan Bishop2012-01-13
| | * even more map header labelsBryan Bishop2012-01-13
| | * more map header labelsBryan Bishop2012-01-13
| | * fill out map headers with labelsBryan Bishop2012-01-13
| | * get rid of more empty incbinsBryan Bishop2012-01-13
| * | Fix typo: Loreli → Lorelei.IIMarckus2012-01-13
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| * some map subscript pointer listsBryan Bishop2012-01-13
| * asm for PewterCityScriptBryan Bishop2012-01-13
| * generous newlines around INCBINsBryan Bishop2012-01-13
| * remove extra newlinesBryan Bishop2012-01-13
| * remove empty INCBINsBryan Bishop2012-01-13
| * insert main scripts and subscriptsBryan Bishop2012-01-13
| * insert more "unreferenced" text labelsBryan Bishop2012-01-12
| * even more "unreferenced" textsBryan Bishop2012-01-12
| * add more "unreferenced" textsBryan Bishop2012-01-12
| * insert Route18GateText2 into Route18GateTextsBryan Bishop2012-01-12
| * add Route16GateMapText3 to Route16GateMapTextsBryan Bishop2012-01-12
| * one more text in CeladonGameCorner (CeladonGameCornerText13)Bryan Bishop2012-01-12
| * some more texts for CeladonGymTextsBryan Bishop2012-01-12
| * add two opcodes after CeladonMansion1TextsBryan Bishop2012-01-12
| * extract some text scripts near SeafoamIslands5TextsBryan Bishop2012-01-12
| * more texts in RocketHideout4TextsBryan Bishop2012-01-12
| * update gbz80disasm for TextScriptEndBryan Bishop2012-01-12
| * Merge in sawakita's $24d7 work.Bryan Bishop2012-01-12
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| * | BillsHouseText4 is just $fdBryan Bishop2012-01-12
| * | fill out Route7GateTextsBryan Bishop2012-01-12
| * | more for Route6GateTextsBryan Bishop2012-01-12
| * | map out texts for Route5GateTextsBryan Bishop2012-01-12
| * | clean up trailing whitespace in gbz80disasmBryan Bishop2012-01-12
| * | +16 texts for OaksLabTextsBryan Bishop2012-01-12
| * | label for CinnabarIslandText8Bryan Bishop2012-01-12
| * | more labels for PewterCityTextsBryan Bishop2012-01-12
| * | labels for ViridianCityText14 and ViridianCityText15Bryan Bishop2012-01-12