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* formatting and commentsBryan Bishop2012-01-111-0/+5
* insert $8 asm for BillsHouseText1Bryan Bishop2012-01-111-1/+39
* insert $8 asm for PowerPlantText1 through PowerPlantText9Bryan Bishop2012-01-111-1/+67
* minor formattingBryan Bishop2012-01-111-0/+1
* add labels for route 6, 7 and 8 text 1Bryan Bishop2012-01-111-0/+6
* insert $8 asm for DayCareMText1Bryan Bishop2012-01-111-1/+58
* insert $8 asm for Route5GateText1Bryan Bishop2012-01-111-1/+30
* lots of $8 asm for MuseumF1Text1Bryan Bishop2012-01-111-60/+169
* OaksLabText11 is a dupe labelBryan Bishop2012-01-111-0/+3
* OaksLabText7 is a dupe labelBryan Bishop2012-01-111-1/+4
* fix $8 asm for OaksLabText2 and mystery/unknown textBryan Bishop2012-01-111-1/+154
* insert $8 asm for Route24Text1Bryan Bishop2012-01-111-1/+50
* fix $8 asm for Route23Text7Bryan Bishop2012-01-111-1/+8
* fix asm for route 15 texts 1 through 10 inclusiveBryan Bishop2012-01-111-30/+50
* fix asm for route 9 texts 1 through 9 inclusiveBryan Bishop2012-01-111-27/+44
* insert $8 asm for Route6Text1Bryan Bishop2012-01-111-1/+8
* insert $8 asm for CeruleanCityText2Bryan Bishop2012-01-111-1/+42
* insert $8 asm for PewterCityText4Bryan Bishop2012-01-111-1/+21
* Merge in sawakita's coincase work.Bryan Bishop2012-01-111-31/+451
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| * Add complete Text-special command $F7, used in CeladonPrizeRoom's menus.Sawakita2012-01-111-3/+369
| * Add texts used in Prize Corner Menu script (aka text-special $F7). Add also w...Sawakita2012-01-111-1/+38
| * Function $3493, former CheckBagItemExist, is now called IsItemInBag (consiste...Sawakita2012-01-101-4/+18
| * Add function to get a monster's name from a given id (internal order).Sawakita2012-01-081-2/+27
| * Add explanatory comment to function CheckBagItemExist ($3493).Sawakita2012-01-081-2/+3
| * Function3493 is now labeled CheckBagItemExist.Sawakita2012-01-081-2/+2
* | insert FuchsiaCityText6 to FuchsiaCityText10Bryan Bishop2012-01-111-0/+6
* | add labels for $24efBryan Bishop2012-01-111-1/+10
* | calculate usage count for undone textsBryan Bishop2012-01-111-0/+1
* | add labels for $24f4Bryan Bishop2012-01-111-0/+99
* | insert $8 asm for SaffronHouse1Text2Bryan Bishop2012-01-111-2/+5
* | insert $8 asm for LavenderHouse2Text1 and CopycatsHouseF1Text3Bryan Bishop2012-01-111-2/+9
* | insert $8 asm for LavenderHouse1Text3 and LavenderHouse1Text4Bryan Bishop2012-01-111-3/+9
* | insert $8 asm for CeladonMansion1Text3 and Text4Bryan Bishop2012-01-111-4/+8
* | insert asm for CeladonMansion1Text1Bryan Bishop2012-01-111-2/+3
* | Merge.IIMarckus2012-01-101-107/+263
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| * | Predef 54, used for in‐game trades.IIMarckus2012-01-101-3/+159
| * | Use item names in object data.IIMarckus2012-01-101-104/+104
* | | Merge.Bryan Bishop2012-01-101-356/+356
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| * | Use constants in trainer object data.IIMarckus2012-01-101-346/+346
| * | $CD3D seems to be used only for trades, so document it as such.IIMarckus2012-01-101-10/+10
* | | asm for SSAnne10Text8Bryan Bishop2012-01-101-1/+5
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* | clean up Lab2Text2 asmBryan Bishop2012-01-101-4/+7
* | RockTunnel1 texts and update gbz80disasm to not handle $8Bryan Bishop2012-01-101-21/+34
* | asm for SSAnne8Text8Bryan Bishop2012-01-101-1/+5
* | texts for VermilionHouse1 and asmBryan Bishop2012-01-101-1/+20
* | asm for PewterHouse1Text1Bryan Bishop2012-01-101-2/+5
* | insert $8 asm for CeladonCityText7 after TX_FARBryan Bishop2012-01-101-2/+4
* | insert $8 asm for VermilionCityText5 after TX_FARBryan Bishop2012-01-101-1/+8
* | remove excess newlinesBryan Bishop2012-01-101-353/+0
* | call $00b5 -> call CopyDataBryan Bishop2012-01-101-2/+2