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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Files
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*
Fix an incorrect label, and use labels in MapHeaderBanks.
IIMarckus
2012-01-03
1
-8
/
+8
*
remove extraneous comment
Bryan Bishop
2012-01-03
1
-2
/
+0
*
IndigoPlateauLobby_h map header asm
Bryan Bishop
2012-01-03
1
-2
/
+14
*
remove blank connection data in VermilionHouse3_h
Bryan Bishop
2012-01-03
1
-4
/
+0
*
VermilionHouse3_h map header asm
Bryan Bishop
2012-01-03
1
-2
/
+14
*
update MapHeaderPointers with labels
Bryan Bishop
2012-01-02
1
-3
/
+3
*
fuchsia city map header asm
Bryan Bishop
2012-01-02
1
-1
/
+33
*
lavender town map header asm
Bryan Bishop
2012-01-02
1
-1
/
+27
*
cerulean city map header asm
Bryan Bishop
2012-01-02
1
-1
/
+39
*
pewter city map header asm
Bryan Bishop
2012-01-02
1
-1
/
+27
*
viridian city map header asm
Bryan Bishop
2012-01-02
1
-6
/
+35
*
add celadon city map header
Bryan Bishop
2012-01-02
1
-2
/
+27
*
Add more in‐battle checks.
IIMarckus
2011-12-29
1
-3
/
+174
*
Flinch check.
IIMarckus
2011-12-29
1
-2
/
+12
*
$FFF3 checks whose turn it is.
IIMarckus
2011-12-29
1
-11
/
+13
*
Add status checks + text.
IIMarckus
2011-12-29
1
-5
/
+173
*
Add some more Pokémon Tower battle stuff.
IIMarckus
2011-12-29
1
-3
/
+31
*
Add the ghost battle text.
IIMarckus
2011-12-29
1
-6
/
+50
*
Add the tail end of some battle code.
IIMarckus
2011-12-29
1
-5
/
+213
*
PP decrement during battle.
IIMarckus
2011-12-28
1
-1
/
+32
*
Cleanup, and added new RAM variables (and changed some others).
IIMarckus
2011-12-27
1
-34
/
+27
*
Disassemble some name lists logic.
IIMarckus
2011-12-27
1
-5
/
+153
*
Add some mysterious unused names (from a convo with Sawakita a long time ago)
IIMarckus
2011-12-27
1
-1
/
+21
*
Add some functions that MoveSprite calls.
IIMarckus
2011-12-27
1
-3
/
+37
*
Add the MoveSprite function.
IIMarckus
2011-12-27
1
-3
/
+39
*
Expand some already‐referenced text.
IIMarckus
2011-12-27
1
-67
/
+127
*
And update the paths for the fossils…
IIMarckus
2011-12-27
1
-2
/
+2
*
Split large chunks of text into separate files, and improve Makefile.
IIMarckus
2011-12-26
1
-155
/
+5
*
Remove TX_NULL; it is obsoleted by db "@"
IIMarckus
2011-12-26
1
-11
/
+11
*
Fix (hopefully) unicode mis-behaviour.
Sawakita
2011-12-27
1
-44
/
+43
*
Add pointers to items usage functions, main item usage handling function and ...
Sawakita
2011-12-27
1
-47
/
+647
*
Add another common function.
IIMarckus
2011-12-21
1
-1
/
+129
*
These are coordinates on the tilemap.
IIMarckus
2011-12-21
1
-6
/
+12
*
More $54→# conversion.
IIMarckus
2011-12-21
1
-2
/
+2
*
More text nulls.
IIMarckus
2011-12-21
1
-6
/
+5
*
Add a character for the numero sign.
IIMarckus
2011-12-21
1
-1
/
+1
*
Add characters for textbox borders to the array.
IIMarckus
2011-12-21
1
-8
/
+8
*
Add a weird OT string write.
IIMarckus
2011-12-21
1
-1
/
+53
*
Add Pokedex number ↔ index number conversion functions.
IIMarckus
2011-12-21
1
-1
/
+36
*
Treat apostrophes specially, since they’re combining characters.
IIMarckus
2011-12-21
1
-11
/
+11
*
Add various data from the credits (graphics, displayed mons, text).
IIMarckus
2011-12-21
1
-1
/
+273
*
Add move names.
IIMarckus
2011-12-21
1
-1
/
+165
*
Add Japanese text entry and Pokédex entries.
IIMarckus
2011-12-21
1
-2
/
+1265
*
Add ….
IIMarckus
2011-12-21
1
-1
/
+1
*
Add é and fix a typo when converting text.
IIMarckus
2011-12-21
1
-6
/
+6
*
Add support for Unicode, and use it to put in ♀ and ♂.
IIMarckus
2011-12-21
1
-6
/
+6
*
Replace more byte values with text.
IIMarckus
2011-12-18
1
-47
/
+235
*
More text nulls.
IIMarckus
2011-12-18
1
-146
/
+146
*
Use "@" for nulls. This makes fixed‐width text tables easier to read.
IIMarckus
2011-12-18
1
-200
/
+200
*
More text, and some new characters. Make $50 equal to "@".
IIMarckus
2011-12-17
1
-2
/
+12
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