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* Fix an incorrect label, and use labels in MapHeaderBanks.IIMarckus2012-01-031-8/+8
* remove extraneous commentBryan Bishop2012-01-031-2/+0
* IndigoPlateauLobby_h map header asmBryan Bishop2012-01-031-2/+14
* remove blank connection data in VermilionHouse3_hBryan Bishop2012-01-031-4/+0
* VermilionHouse3_h map header asmBryan Bishop2012-01-031-2/+14
* update MapHeaderPointers with labelsBryan Bishop2012-01-021-3/+3
* fuchsia city map header asmBryan Bishop2012-01-021-1/+33
* lavender town map header asmBryan Bishop2012-01-021-1/+27
* cerulean city map header asmBryan Bishop2012-01-021-1/+39
* pewter city map header asmBryan Bishop2012-01-021-1/+27
* viridian city map header asmBryan Bishop2012-01-021-6/+35
* add celadon city map headerBryan Bishop2012-01-021-2/+27
* Add more in‐battle checks.IIMarckus2011-12-291-3/+174
* Flinch check.IIMarckus2011-12-291-2/+12
* $FFF3 checks whose turn it is.IIMarckus2011-12-291-11/+13
* Add status checks + text.IIMarckus2011-12-291-5/+173
* Add some more Pokémon Tower battle stuff.IIMarckus2011-12-291-3/+31
* Add the ghost battle text.IIMarckus2011-12-291-6/+50
* Add the tail end of some battle code.IIMarckus2011-12-291-5/+213
* PP decrement during battle.IIMarckus2011-12-281-1/+32
* Cleanup, and added new RAM variables (and changed some others).IIMarckus2011-12-271-34/+27
* Disassemble some name lists logic.IIMarckus2011-12-271-5/+153
* Add some mysterious unused names (from a convo with Sawakita a long time ago)IIMarckus2011-12-271-1/+21
* Add some functions that MoveSprite calls.IIMarckus2011-12-271-3/+37
* Add the MoveSprite function.IIMarckus2011-12-271-3/+39
* Expand some already‐referenced text.IIMarckus2011-12-271-67/+127
* And update the paths for the fossils…IIMarckus2011-12-271-2/+2
* Split large chunks of text into separate files, and improve Makefile.IIMarckus2011-12-261-155/+5
* Remove TX_NULL; it is obsoleted by db "@"IIMarckus2011-12-261-11/+11
* Fix (hopefully) unicode mis-behaviour.Sawakita2011-12-271-44/+43
* Add pointers to items usage functions, main item usage handling function and ...Sawakita2011-12-271-47/+647
* Add another common function.IIMarckus2011-12-211-1/+129
* These are coordinates on the tilemap.IIMarckus2011-12-211-6/+12
* More $54→# conversion.IIMarckus2011-12-211-2/+2
* More text nulls.IIMarckus2011-12-211-6/+5
* Add a character for the numero sign.IIMarckus2011-12-211-1/+1
* Add characters for textbox borders to the array.IIMarckus2011-12-211-8/+8
* Add a weird OT string write.IIMarckus2011-12-211-1/+53
* Add Pokedex number ↔ index number conversion functions.IIMarckus2011-12-211-1/+36
* Treat apostrophes specially, since they’re combining characters.IIMarckus2011-12-211-11/+11
* Add various data from the credits (graphics, displayed mons, text).IIMarckus2011-12-211-1/+273
* Add move names.IIMarckus2011-12-211-1/+165
* Add Japanese text entry and Pokédex entries.IIMarckus2011-12-211-2/+1265
* Add ….IIMarckus2011-12-211-1/+1
* Add é and fix a typo when converting text.IIMarckus2011-12-211-6/+6
* Add support for Unicode, and use it to put in ♀ and ♂.IIMarckus2011-12-211-6/+6
* Replace more byte values with text.IIMarckus2011-12-181-47/+235
* More text nulls.IIMarckus2011-12-181-146/+146
* Use "@" for nulls. This makes fixed‐width text tables easier to read.IIMarckus2011-12-181-200/+200
* More text, and some new characters. Make $50 equal to "@".IIMarckus2011-12-171-2/+12