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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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hram.asm
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2026-01-07
Use macros to enforce "hidden object" constraints, and rename them to "hidden...
Rangi
1
-1
/
+1
2026-01-07
Use macros to enforce "missable/hide/show object" constraints, and rename the...
Rangi
1
-2
/
+2
2024-09-23
Identify more flag bits (#464)
Sylvie
1
-0
/
+1
2024-09-18
Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)
Sylvie
1
-1
/
+1
2024-01-03
Update to RGBDS 0.7.0 (#447)
Rangi
1
-0
/
+2
2023-11-22
Convert a couple ds 2 to dw
vulcandth
1
-1
/
+1
2023-11-20
Identify the unnamed HRAM variables and one WRAM label (#438)
Vortyne
1
-8
/
+5
2022-06-17
Add a subdirectory for RAM files
Rangi
1
-0
/
+0
2022-06-17
Add a subdirectory for RAM files
Rangi
1
-402
/
+0
2021-02-13
Identify hUILayoutFlags
Rangi
1
-1
/
+1
2021-02-13
Identify hUILayoutFlags and hPikachuSpriteVRAMOffset
Rangi
1
-2
/
+2
2020-11-29
Improve new constants and comment based on feedback
SatoMew
1
-4
/
+4
2020-11-29
Label and document hFFD7 more accurately
SatoMew
1
-5
/
+5
2020-11-05
Sync more with pokered
Rangi
1
-2
/
+2
2020-11-05
Sync more with pokeyellow
Rangi
1
-2
/
+2
2020-11-04
Sync with pokered
dannye
1
-196
/
+275
2020-07-21
Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)
Rangi
1
-2
/
+0
2020-07-06
Use labels for HRAM and VRAM
Rangi
1
-225
/
+259
2020-07-05
Port two HRAM labels from pokeyellow
Rangi
1
-2
/
+2
2020-07-03
Replace raw hex values with HRAM constants
Rangi
1
-2
/
+49
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
1
-41
/
+40
2020-05-20
Sync with pokered
dannye
1
-3
/
+2
2017-06-24
Fix typos in comments
dannye
1
-1
/
+1
2017-03-19
Gave names to the functions and labels and adresses used in DivideBCD
Joe Farebrother
1
-0
/
+1
2016-06-06
Printer-related labels
pikalaxalt
1
-0
/
+2
2016-05-25
More code and what looks like scripts in F
pikalaxalt
1
-0
/
+2
2016-05-24
Replace hidden object file include in bank 3c
pikalaxalt
1
-0
/
+2
2016-05-24
Numerous changes (see below)
pikalaxalt
1
-0
/
+2
2016-03-26
GBC palette code
YamaArashi
1
-2
/
+1
2015-11-13
engine/text_boxes.asm
luckytyphlosion
1
-4
/
+2
2015-10-18
Complete documentation of bank3
luckytyphlosion
1
-3
/
+3
2015-08-14
add border constant and clear up misnomer
YamaArashi
1
-4
/
+4
2015-08-12
named more variables
YamaArashi
1
-2
/
+2
2015-08-12
commented SGB palette stuff
YamaArashi
1
-0
/
+2
2015-08-08
commented audio code
YamaArashi
1
-1
/
+3
2015-08-07
named CountSetBits output variable
YamaArashi
1
-0
/
+13
2015-08-03
Attempt to make yellow buildable, part 7.
luckytyphlosion
1
-0
/
+2
2015-07-26
tmlearn macro.
luckytyphlosion
1
-0
/
+4
2015-07-25
yet more naming
YamaArashi
1
-0
/
+4
2015-07-24
more naming variables
YamaArashi
1
-0
/
+2
2015-07-24
named more functions
YamaArashi
1
-0
/
+5
2015-07-23
fixed hram aliases and named wram var
YamaArashi
1
-0
/
+6
2015-07-19
naming
YamaArashi
1
-0
/
+3
2015-07-19
replace uses of minus one
YamaArashi
1
-0
/
+3
2015-07-18
misc
YamaArashi
1
-0
/
+4
2015-07-18
fix variable naming
YamaArashi
1
-6
/
+49
2015-07-17
money / coins hram constants
YamaArashi
1
-0
/
+6
2015-07-17
title / diploma / vending machine
YamaArashi
1
-0
/
+3
2015-07-15
menu stuff
YamaArashi
1
-0
/
+5
2015-07-15
more movement stuff
YamaArashi
1
-1
/
+37
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