aboutsummaryrefslogtreecommitdiffstats
path: root/scripts/BillsHouse.asm (unfollow)
Commit message (Expand)AuthorFilesLines
2020-11-14Fix file modesdannye1-0/+0
2020-08-28Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi1-2/+2
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-3/+3
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-7/+7
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-22/+22
2020-07-03Replace raw hex values with HRAM constantsRangi1-4/+4
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-2/+2
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-4/+4
2016-07-18Clean up text commandsdannye1-1/+1
2016-06-11remove address commentsYamaArashi1-24/+24
2016-06-09Implement handy text macros from yellowpikalaxalt1-2/+4
2015-12-14Fewer underscores in constantsdannye1-1/+1
2015-08-30No more W_dannye1-7/+7
2015-08-05Use more lbdannye1-1/+1
2015-07-24more naming variablesYamaArashi1-4/+4
2015-07-21named most of the used eventsYamaArashi1-6/+6
2015-07-20enumerate eventsYamaArashi1-12/+6
2015-07-18fix variable namingYamaArashi1-3/+3
2015-07-17More direction constantsdannye1-3/+16
2015-07-04Start using text predef macrosdannye1-3/+4
2015-07-03TX_ASMU-Daniel-PC\Daniel1-3/+3
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-15/+15
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-4/+4
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-1/+1
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-8/+4
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-15/+15
2014-05-25Rename joypad registers.yenatch1-3/+3
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+208