| Commit message (Expand) | Author | Files | Lines |
| 2026-06-24 | Identify `wPikachuSpawnStateFlags` and `wPikachuMapScriptFlags` bits, and `PI... | Yoann Fievez | 1 | -55/+55 |
| 2026-01-07 | Use macros to enforce "missable/hide/show object" constraints, and rename the... | Rangi | 1 | -8/+8 |
| 2025-12-15 | Comment more unreferenced local labels (#550) | Narishma-gb | 1 | -2/+2 |
| 2025-09-10 | Misc. naming and cleanup (#139) | Narishma-gb | 1 | -1/+1 |
| 2025-06-30 | Use combined hardware constants | Rangi42 | 1 | -1/+1 |
| 2025-06-30 | Replace hardware_constants.asm with hardware.inc (#511) | Rangi | 1 | -1/+1 |
| 2024-09-29 | Rename off-by-one wram labels | dannye | 1 | -2/+2 |
| 2024-09-18 | Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462) | Sylvie | 1 | -1/+1 |
| 2024-07-16 | Identify various flag labels and bit constants (#454) | Sylvie | 1 | -4/+4 |
| 2023-07-13 | Add macros, constants, and labels for map scripts and text (#367) | vulcandth | 1 | -71/+73 |
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 |
| 2020-11-04 | Sync with pokered | dannye | 1 | -30/+30 |
| 2020-08-28 | Use decimal, not hex, for sprite (object) coordinates in map scripts | Rangi | 1 | -2/+2 |
| 2020-07-16 | Reformat map scripts' coordinate and movement data | Rangi | 1 | -3/+3 |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -7/+7 |
| 2020-07-05 | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 1 | -1/+1 |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | 1 | -22/+22 |
| 2020-07-03 | Replace raw hex values with HRAM constants | Rangi | 1 | -4/+4 |
| 2020-07-03 | H_CONSTANTNAMES -> hConstantNames | Rangi | 1 | -2/+2 |
| 2020-05-20 | Sync with pokered | dannye | 1 | -5/+5 |
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with Polish... | Rangi | 1 | -214/+0 |
| 2018-11-18 | Rename spritestatedata structs. | luckytyphlosion | 1 | -4/+4 |
| 2016-08-15 | Use emotion bubble constants in map scripts. | IIMarckus | 1 | -1/+1 |
| 2016-07-18 | Clean up text commands | dannye | 1 | -1/+1 |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -24/+24 |
| 2016-06-11 | Sync with pokered | dannye | 1 | -10/+10 |
| 2016-06-09 | Implement handy text macros from yellow | pikalaxalt | 1 | -2/+4 |
| 2016-06-08 | Part 1 of syncing with pokered. | IIMarckus | 1 | -16/+16 |
| 2016-06-08 | No more standalone WRAM addresses in the Event Flags array | pikalaxalt | 1 | -2/+1 |
| 2016-06-06 | More Pikachu function documentation | pikalaxalt | 1 | -1/+1 |
| 2016-06-06 | Split out pikachu engine functions; sprite state data macros | pikalaxalt | 1 | -7/+7 |
| 2016-05-31 | Vermilion Fan Club | pikalaxalt | 1 | -3/+3 |
| 2016-05-30 | Bill's House | pikalaxalt | 1 | -91/+159 |
| 2016-05-27 | Vermilion City scripts | pikalaxalt | 1 | -1/+1 |
| 2015-12-22 | Fewer underscores in constants | luckytyphlosion | 1 | -1/+1 |
| 2015-12-14 | Fewer underscores in constants | dannye | 1 | -1/+1 |
| 2015-08-30 | No more W_ | dannye | 1 | -7/+7 |
| 2015-08-05 | Use more lb | dannye | 1 | -1/+1 |
| 2015-07-24 | more naming variables | YamaArashi | 1 | -4/+4 |
| 2015-07-21 | named most of the used events | YamaArashi | 1 | -6/+6 |
| 2015-07-20 | enumerate events | YamaArashi | 1 | -12/+6 |
| 2015-07-18 | fix variable naming | YamaArashi | 1 | -3/+3 |
| 2015-07-17 | More direction constants | dannye | 1 | -3/+16 |
| 2015-07-04 | Start using text predef macros | dannye | 1 | -3/+4 |
| 2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | 1 | -3/+3 |
| 2015-07-03 | Rename/organize part 2 of 4 | U-Daniel-PC\Daniel | 1 | -15/+15 |
| 2014-09-25 | Make Hide/Show objects more dynamic | U-Daniel-PC\Daniel | 1 | -4/+4 |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -1/+1 |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | 1 | -1/+1 |
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -8/+4 |