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2026-06-24Identify `wPikachuSpawnStateFlags` and `wPikachuMapScriptFlags` bits, and `PI...Yoann Fievez1-55/+55
2026-01-07Use macros to enforce "missable/hide/show object" constraints, and rename the...Rangi1-8/+8
2025-12-15Comment more unreferenced local labels (#550)Narishma-gb1-2/+2
2025-09-10Misc. naming and cleanup (#139)Narishma-gb1-1/+1
2025-06-30Use combined hardware constantsRangi421-1/+1
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-1/+1
2024-09-29Rename off-by-one wram labelsdannye1-2/+2
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie1-1/+1
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-4/+4
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-71/+73
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-30/+30
2020-08-28Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi1-2/+2
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-3/+3
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-7/+7
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-22/+22
2020-07-03Replace raw hex values with HRAM constantsRangi1-4/+4
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-2/+2
2020-05-20Sync with pokereddannye1-5/+5
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-214/+0
2018-11-18Rename spritestatedata structs.luckytyphlosion1-4/+4
2016-08-15Use emotion bubble constants in map scripts.IIMarckus1-1/+1
2016-07-18Clean up text commandsdannye1-1/+1
2016-06-11remove address commentsYamaArashi1-24/+24
2016-06-11Sync with pokereddannye1-10/+10
2016-06-09Implement handy text macros from yellowpikalaxalt1-2/+4
2016-06-08Part 1 of syncing with pokered.IIMarckus1-16/+16
2016-06-08No more standalone WRAM addresses in the Event Flags arraypikalaxalt1-2/+1
2016-06-06More Pikachu function documentationpikalaxalt1-1/+1
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-7/+7
2016-05-31Vermilion Fan Clubpikalaxalt1-3/+3
2016-05-30Bill's Housepikalaxalt1-91/+159
2016-05-27Vermilion City scriptspikalaxalt1-1/+1
2015-12-22Fewer underscores in constantsluckytyphlosion1-1/+1
2015-12-14Fewer underscores in constantsdannye1-1/+1
2015-08-30No more W_dannye1-7/+7
2015-08-05Use more lbdannye1-1/+1
2015-07-24more naming variablesYamaArashi1-4/+4
2015-07-21named most of the used eventsYamaArashi1-6/+6
2015-07-20enumerate eventsYamaArashi1-12/+6
2015-07-18fix variable namingYamaArashi1-3/+3
2015-07-17More direction constantsdannye1-3/+16
2015-07-04Start using text predef macrosdannye1-3/+4
2015-07-03TX_ASMU-Daniel-PC\Daniel1-3/+3
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-15/+15
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-4/+4
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-1/+1
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-8/+4