| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2026-06-24 | Identify `wPikachuSpawnStateFlags` and `wPikachuMapScriptFlags` bits, and ↵ | Yoann Fievez | 1 | -55/+55 | |
| `PIKAMOVEMENT_*` constants (#158) - Rename `wd471` to` wPikachuSpawnStateFlags`, with `BIT_PIKACHU_SPAWN_*` bits - Rename `wd492` to `wPikachuMapScriptFlags`, with `BIT_PIKACHU_MAP_*` bits - Introduce `PIKAMOVEMENT_*` constants for `ApplyPikachuMovementData` - Refactor `BillsHouse` scripts and Pikachu/Bill movement data | |||||
| 2026-01-07 | Use macros to enforce "missable/hide/show object" constraints, and rename ↵ | Rangi | 1 | -8/+8 | |
| them to "toggleable objects" (#557) | |||||
| 2025-12-15 | Comment more unreferenced local labels (#550) | Narishma-gb | 1 | -2/+2 | |
| 2025-09-10 | Misc. naming and cleanup (#139) | Narishma-gb | 1 | -1/+1 | |
| * Name some printer/diploma routines * Name `wd434` * Name `NAME_LENGTH_JP` * Rename `callabd`/`calladb` to `farcall`/`callfar` | |||||
| 2025-06-30 | Use combined hardware constants | Rangi42 | 1 | -1/+1 | |
| 2025-06-30 | Replace hardware_constants.asm with hardware.inc (#511) | Rangi | 1 | -1/+1 | |
| 2024-09-29 | Rename off-by-one wram labels | dannye | 1 | -2/+2 | |
| 2024-09-18 | Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462) | Sylvie | 1 | -1/+1 | |
| Also identify `wPPUpCountAndMaxPP` | |||||
| 2024-07-16 | Identify various flag labels and bit constants (#454) | Sylvie | 1 | -4/+4 | |
| 2023-07-13 | Add macros, constants, and labels for map scripts and text (#367) | vulcandth | 1 | -71/+73 | |
| This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified. | |||||
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-11-04 | Sync with pokered | dannye | 1 | -30/+30 | |
| 2020-08-28 | Use decimal, not hex, for sprite (object) coordinates in map scripts | Rangi | 1 | -2/+2 | |
| 2020-07-16 | Reformat map scripts' coordinate and movement data | Rangi | 1 | -3/+3 | |
| 'dbmapcoord' has X, Y order like other coordinate-related data macros | |||||
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -7/+7 | |
| 2020-07-05 | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 1 | -1/+1 | |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | 1 | -22/+22 | |
| 2020-07-03 | Replace raw hex values with HRAM constants | Rangi | 1 | -4/+4 | |
| To do: turn constants into labels and use ldh | |||||
| 2020-07-03 | H_CONSTANTNAMES -> hConstantNames | Rangi | 1 | -2/+2 | |
| 2020-05-20 | Sync with pokered | dannye | 1 | -5/+5 | |
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 1 | -214/+0 | |
| Polished Map | |||||
| 2018-11-18 | Rename spritestatedata structs. | luckytyphlosion | 1 | -4/+4 | |
| 2016-08-15 | Use emotion bubble constants in map scripts. | IIMarckus | 1 | -1/+1 | |
| 2016-07-18 | Clean up text commands | dannye | 1 | -1/+1 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -24/+24 | |
| 2016-06-11 | Sync with pokered | dannye | 1 | -10/+10 | |
| from August 29, 2015 to April 6, 2016 | |||||
| 2016-06-09 | Implement handy text macros from yellow | pikalaxalt | 1 | -2/+4 | |
| 2016-06-08 | Part 1 of syncing with pokered. | IIMarckus | 1 | -16/+16 | |
| 2016-06-08 | No more standalone WRAM addresses in the Event Flags array | pikalaxalt | 1 | -2/+1 | |
| 2016-06-06 | More Pikachu function documentation | pikalaxalt | 1 | -1/+1 | |
| 2016-06-06 | Split out pikachu engine functions; sprite state data macros | pikalaxalt | 1 | -7/+7 | |
| 2016-05-31 | Vermilion Fan Club | pikalaxalt | 1 | -3/+3 | |
| 2016-05-30 | Bill's House | pikalaxalt | 1 | -91/+159 | |
| 2016-05-27 | Vermilion City scripts | pikalaxalt | 1 | -1/+1 | |
| 2015-12-22 | Fewer underscores in constants | luckytyphlosion | 1 | -1/+1 | |
| dannye | |||||
| 2015-12-14 | Fewer underscores in constants | dannye | 1 | -1/+1 | |
| 2015-08-30 | No more W_ | dannye | 1 | -7/+7 | |
| 2015-08-05 | Use more lb | dannye | 1 | -1/+1 | |
| and other clean up | |||||
| 2015-07-24 | more naming variables | YamaArashi | 1 | -4/+4 | |
| 2015-07-21 | named most of the used events | YamaArashi | 1 | -6/+6 | |
| 2015-07-20 | enumerate events | YamaArashi | 1 | -12/+6 | |
| 2015-07-18 | fix variable naming | YamaArashi | 1 | -3/+3 | |
| 2015-07-17 | More direction constants | dannye | 1 | -3/+16 | |
| facing directions, npc movement, joypad | |||||
| 2015-07-04 | Start using text predef macros | dannye | 1 | -3/+4 | |
| also sprite direction constants | |||||
| 2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | 1 | -3/+3 | |
| 2015-07-03 | Rename/organize part 2 of 4 | U-Daniel-PC\Daniel | 1 | -15/+15 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2014-09-25 | Make Hide/Show objects more dynamic | U-Daniel-PC\Daniel | 1 | -4/+4 | |
| be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. | |||||
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -1/+1 | |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | 1 | -1/+1 | |
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -8/+4 | |
