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2026-06-24Identify `wPikachuSpawnStateFlags` and `wPikachuMapScriptFlags` bits, and ↵Yoann Fievez1-55/+55
`PIKAMOVEMENT_*` constants (#158) - Rename `wd471` to` wPikachuSpawnStateFlags`, with `BIT_PIKACHU_SPAWN_*` bits - Rename `wd492` to `wPikachuMapScriptFlags`, with `BIT_PIKACHU_MAP_*` bits - Introduce `PIKAMOVEMENT_*` constants for `ApplyPikachuMovementData` - Refactor `BillsHouse` scripts and Pikachu/Bill movement data
2026-01-07Use macros to enforce "missable/hide/show object" constraints, and rename ↵Rangi1-8/+8
them to "toggleable objects" (#557)
2025-12-15Comment more unreferenced local labels (#550)Narishma-gb1-2/+2
2025-09-10Misc. naming and cleanup (#139)Narishma-gb1-1/+1
* Name some printer/diploma routines * Name `wd434` * Name `NAME_LENGTH_JP` * Rename `callabd`/`calladb` to `farcall`/`callfar`
2025-06-30Use combined hardware constantsRangi421-1/+1
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-1/+1
2024-09-29Rename off-by-one wram labelsdannye1-2/+2
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie1-1/+1
Also identify `wPPUpCountAndMaxPP`
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-4/+4
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-71/+73
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-30/+30
2020-08-28Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi1-2/+2
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-3/+3
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-7/+7
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-22/+22
2020-07-03Replace raw hex values with HRAM constantsRangi1-4/+4
To do: turn constants into labels and use ldh
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-2/+2
2020-05-20Sync with pokereddannye1-5/+5
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-214/+0
Polished Map
2018-11-18Rename spritestatedata structs.luckytyphlosion1-4/+4
2016-08-15Use emotion bubble constants in map scripts.IIMarckus1-1/+1
2016-07-18Clean up text commandsdannye1-1/+1
2016-06-11remove address commentsYamaArashi1-24/+24
2016-06-11Sync with pokereddannye1-10/+10
from August 29, 2015 to April 6, 2016
2016-06-09Implement handy text macros from yellowpikalaxalt1-2/+4
2016-06-08Part 1 of syncing with pokered.IIMarckus1-16/+16
2016-06-08No more standalone WRAM addresses in the Event Flags arraypikalaxalt1-2/+1
2016-06-06More Pikachu function documentationpikalaxalt1-1/+1
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-7/+7
2016-05-31Vermilion Fan Clubpikalaxalt1-3/+3
2016-05-30Bill's Housepikalaxalt1-91/+159
2016-05-27Vermilion City scriptspikalaxalt1-1/+1
2015-12-22Fewer underscores in constantsluckytyphlosion1-1/+1
dannye
2015-12-14Fewer underscores in constantsdannye1-1/+1
2015-08-30No more W_dannye1-7/+7
2015-08-05Use more lbdannye1-1/+1
and other clean up
2015-07-24more naming variablesYamaArashi1-4/+4
2015-07-21named most of the used eventsYamaArashi1-6/+6
2015-07-20enumerate eventsYamaArashi1-12/+6
2015-07-18fix variable namingYamaArashi1-3/+3
2015-07-17More direction constantsdannye1-3/+16
facing directions, npc movement, joypad
2015-07-04Start using text predef macrosdannye1-3/+4
also sprite direction constants
2015-07-03TX_ASMU-Daniel-PC\Daniel1-3/+3
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-15/+15
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-4/+4
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-1/+1
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-8/+4