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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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CeruleanCity.asm
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*
Merge branch 'master' of https://github.com/pret/pokered
dannye
2021-05-31
1
-39
/
+41
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Update CeruleanCity.asm
Amber Brault
2021-05-31
1
-9
/
+9
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Partially document CeruleanCity.asm
Amber Brault
2021-05-31
1
-39
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+41
*
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2020-11-14
1
-0
/
+0
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\
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*
Fix file modes
dannye
2020-11-14
1
-0
/
+0
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*
Identify some hSpriteDataOffset values
Rangi
2020-08-30
1
-2
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+2
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*
Use decimal, not hex, for sprite (object) coordinates in map scripts
Rangi
2020-08-28
1
-2
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+2
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*
SONY -> RIVAL
Rangi
2020-07-17
1
-1
/
+1
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*
Reformat map scripts' coordinate and movement data
Rangi
2020-07-16
1
-9
/
+9
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*
Disassemble the BLUEMONS.GB debug ROM
Rangi
2020-07-15
1
-0
/
+4
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*
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2020-07-06
1
-2
/
+2
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*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
1
-16
/
+16
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*
text_linkpromptbutton -> text_waitbutton
Rangi
2020-07-06
1
-1
/
+1
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*
TM/HM constants named after moves
Rangi
2020-07-05
1
-1
/
+1
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*
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
2020-07-05
1
-1
/
+1
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*
Port pokecrystal's formatting of text commands and special characters
Rangi
2020-07-04
1
-59
/
+59
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*
H_CONSTANTNAMES -> hConstantNames
Rangi
2020-07-03
1
-6
/
+6
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*
Organize macros/ like pokecrystal
Rangi
2020-07-03
1
-2
/
+2
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*
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
2019-01-01
1
-0
/
+453
*
More debug yellow
dannye
2020-11-07
1
-0
/
+4
*
Sync with pokered
dannye
2020-11-04
1
-93
/
+93
*
Sync with pokered
dannye
2020-05-20
1
-0
/
+434