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path: root/scripts/CeruleanCity.asm (follow)
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* Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie2024-09-18
* Identify various flag labels and bit constants (#454)Sylvie2024-07-16
* Identify more map script labelsRangi422023-11-18
* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-13
* Update CeruleanCity.asmAmber Brault2021-05-31
* Partially document CeruleanCity.asmAmber Brault2021-05-31
* Fix file modesdannye2020-11-14
* Identify some hSpriteDataOffset valuesRangi2020-08-30
* Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi2020-08-28
* SONY -> RIVALRangi2020-07-17
* Reformat map scripts' coordinate and movement dataRangi2020-07-16
* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-15
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
* text_linkpromptbutton -> text_waitbuttonRangi2020-07-06
* TM/HM constants named after movesRangi2020-07-05
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-05
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-03
* Organize macros/ like pokecrystalRangi2020-07-03
* Rename map files, labels, and constants to be consistent and work with Polish...Rangi2019-01-01