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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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CeruleanCity.asm
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Author
Age
*
Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)
Sylvie
2024-09-18
*
Identify various flag labels and bit constants (#454)
Sylvie
2024-07-16
*
Identify more map script labels
Rangi42
2023-11-18
*
Add macros, constants, and labels for map scripts and text (#367)
vulcandth
2023-07-13
*
Update CeruleanCity.asm
Amber Brault
2021-05-31
*
Partially document CeruleanCity.asm
Amber Brault
2021-05-31
*
Fix file modes
dannye
2020-11-14
*
Identify some hSpriteDataOffset values
Rangi
2020-08-30
*
Use decimal, not hex, for sprite (object) coordinates in map scripts
Rangi
2020-08-28
*
SONY -> RIVAL
Rangi
2020-07-17
*
Reformat map scripts' coordinate and movement data
Rangi
2020-07-16
*
Disassemble the BLUEMONS.GB debug ROM
Rangi
2020-07-15
*
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2020-07-06
*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
*
text_linkpromptbutton -> text_waitbutton
Rangi
2020-07-06
*
TM/HM constants named after moves
Rangi
2020-07-05
*
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
2020-07-05
*
Port pokecrystal's formatting of text commands and special characters
Rangi
2020-07-04
*
H_CONSTANTNAMES -> hConstantNames
Rangi
2020-07-03
*
Organize macros/ like pokecrystal
Rangi
2020-07-03
*
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
2019-01-01