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2020-11-14Fix file modesdannye
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi
2016-06-11remove address commentsYamaArashi
2015-08-30No more W_dannye
2015-07-23clean up wram aliasesYamaArashi
2015-07-19Name sound effectsdannye
2015-07-18miscYamaArashi
2015-07-17money / coins hram constantsYamaArashi
2015-07-15menu stuffYamaArashi
2015-07-13named party menu/naming screen wram variablesYamaArashi
2015-07-12movemon and removepokemon wram variablesYamaArashi
2015-07-12named wram variablesYamaArashi
2015-07-03TX_ASMU-Daniel-PC\Daniel
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel
2015-02-07serial/trade/miscYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-08-22Use PARTY_LENGTH and related constants in menu and hud code.yenatch
2014-08-08Labelled many functions/variablesYamaArashi
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Rename predef functions so they aren't excessive in length.yenatch
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-25Label BCD math predefs.yenatch
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel