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2025-11-27Use more Pokemon data constants, create MOVE_NAME_LENGTH (#543)Narishma-gb1-2/+2
2025-09-10Misc. naming and cleanup (#139)Narishma-gb1-2/+2
* Name some printer/diploma routines * Name `wd434` * Name `NAME_LENGTH_JP` * Rename `callabd`/`calladb` to `farcall`/`callfar`
2024-08-04Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie1-3/+3
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-48/+49
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-43/+43
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-3/+3
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-6/+6
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-30/+30
2020-05-20Sync with pokereddannye1-2/+2
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-269/+0
Polished Map
2016-06-11remove address commentsYamaArashi1-18/+18
2016-06-08Pikapic animation function labelspikalaxalt1-2/+2
2016-06-08Part 1 of syncing with pokered.IIMarckus1-18/+18
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-1/+1
2016-05-30Daycarepikalaxalt1-0/+29
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-4/+4
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-08-30No more W_dannye1-4/+4
2015-07-23clean up wram aliasesYamaArashi1-13/+13
2015-07-19Name sound effectsdannye1-1/+1
2015-07-18miscYamaArashi1-70/+74
2015-07-17money / coins hram constantsYamaArashi1-3/+3
2015-07-15menu stuffYamaArashi1-4/+4
2015-07-13named party menu/naming screen wram variablesYamaArashi1-1/+1
2015-07-12movemon and removepokemon wram variablesYamaArashi1-9/+9
2015-07-12named wram variablesYamaArashi1-3/+3
2015-07-03TX_ASMU-Daniel-PC\Daniel1-1/+1
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-2/+2
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-02-07serial/trade/miscYamaArashi1-2/+2
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-1/+1
2014-08-22Use PARTY_LENGTH and related constants in menu and hud code.yenatch1-4/+4
This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving.
2014-08-08Labelled many functions/variablesYamaArashi1-2/+2
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-6/+3
2014-06-16Rename predef functions so they aren't excessive in length.yenatch1-1/+1
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-10/+10
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-20/+20
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Label BCD math predefs.yenatch1-2/+2
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+274