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2026-01-07Use macros to enforce "missable/hide/show object" constraints, and rename ↵Rangi1-4/+4
them to "toggleable objects" (#557)
2025-06-30Use combined hardware constantsRangi421-1/+1
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-1/+1
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie1-3/+3
Also identify `wPPUpCountAndMaxPP`
2024-08-04Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie1-2/+2
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-3/+3
2023-11-20Identify `wSavedCoordIndex` and its other usagesRangi421-5/+5
2023-11-18Identify more map script labelsRangi421-5/+4
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-89/+89
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2021-04-13The 'def_trainers' macro checks that trainers' event flag bits are correct ↵Rangi1-1/+3
(#318)
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-88/+60
2020-08-28Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi1-2/+2
2020-07-14Use a 'trainer' macro for trainers in scripts/Rangi1-33/+5
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-8/+8
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-45/+45
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-2/+2
2020-05-20Sync with pokereddannye1-7/+6
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-323/+0
Polished Map
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal1-1/+1
in instructions like add a, x
2016-07-20Clean up redundant labelsdannye1-2/+1
fix trainer header numbering
2016-06-11remove address commentsYamaArashi1-37/+37
2016-06-11Sync with pokereddannye1-8/+8
from August 29, 2015 to April 6, 2016
2016-06-08Part 1 of syncing with pokered.IIMarckus1-37/+37
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-3/+3
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-08-30No more W_dannye1-11/+11
2015-07-24more naming variablesYamaArashi1-2/+2
2015-07-21named most of the used eventsYamaArashi1-9/+9
2015-07-20enumerate eventsYamaArashi1-28/+17
2015-07-19namingYamaArashi1-4/+4
2015-07-18fix variable namingYamaArashi1-7/+7
2015-07-17More direction constantsdannye1-2/+2
facing directions, npc movement, joypad
2015-07-03No more ldhU-Daniel-PC\Daniel1-1/+1
2015-07-03TX_ASMU-Daniel-PC\Daniel1-7/+7
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-21/+21
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-2/+2
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
2014-09-14Commented/labelled misc functionsYamaArashi1-2/+2
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-2/+2
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-4/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-34/+34
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch1-1/+1
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+337