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* Use macros to enforce "missable/hide/show object" constraints, and rename ↵Rangi2026-01-071-4/+4
| | | | them to "toggleable objects" (#557)
* Use combined hardware constantsRangi422025-06-301-1/+1
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* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-301-1/+1
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* Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie2024-09-181-3/+3
| | | Also identify `wPPUpCountAndMaxPP`
* Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie2024-08-041-2/+2
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* Identify various flag labels and bit constants (#454)Sylvie2024-07-161-3/+3
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* Identify `wSavedCoordIndex` and its other usagesRangi422023-11-201-5/+5
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* Identify more map script labelsRangi422023-11-181-5/+4
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* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-131-89/+89
| | | This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
* The 'def_trainers' macro checks that trainers' event flag bits are correct ↵Rangi2021-04-131-1/+3
| | | | (#318)
* Fix file modesdannye2020-11-141-0/+0
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* Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi2020-08-281-2/+2
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* Use a 'trainer' macro for trainers in scripts/Rangi2020-07-141-33/+5
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-8/+8
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-45/+45
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* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-2/+2
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* Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-011-0/+323
Polished Map