aboutsummaryrefslogtreecommitdiffstats
path: root/scripts/Museum1F.asm (unfollow)
Commit message (Collapse)AuthorFilesLines
2026-01-07Use macros to enforce "missable/hide/show object" constraints, and rename ↵Rangi1-2/+2
them to "toggleable objects" (#557)
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-1/+1
2024-09-23Identify more flag bits (#464)Sylvie1-1/+1
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie1-1/+1
Also identify `wPPUpCountAndMaxPP`
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-95/+97
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-16/+16
2020-08-28Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi1-6/+6
2020-07-16Revise some map scripts, mostly for getting itemsRangi1-8/+8
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-6/+6
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-38/+38
2020-05-20Sync with pokereddannye1-5/+5
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-247/+0
Polished Map
2016-07-18Clean up text commandsdannye1-1/+2
2016-06-11remove address commentsYamaArashi1-28/+28
2016-06-11Sync with pokereddannye1-1/+1
from August 29, 2015 to April 6, 2016
2016-06-08Part 1 of syncing with pokered.IIMarckus1-10/+10
2016-05-29Museum 1F local scriptspikalaxalt1-192/+11
2016-05-27Vermilion City scriptspikalaxalt1-1/+1
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-6/+6
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-08-30No more W_dannye1-8/+8
2015-08-05Use more lbdannye1-1/+1
and other clean up
2015-07-24more naming variablesYamaArashi1-1/+1
2015-07-21named most of the used eventsYamaArashi1-5/+5
2015-07-20enumerate eventsYamaArashi1-10/+5
2015-07-19Name sound effectsdannye1-1/+1
2015-07-18miscYamaArashi1-4/+4
2015-07-18fix variable namingYamaArashi1-7/+7
2015-07-17money / coins hram constantsYamaArashi1-3/+3
2015-07-17More direction constantsdannye1-1/+1
facing directions, npc movement, joypad
2015-07-03TX_ASMU-Daniel-PC\Daniel1-5/+5
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-13/+13
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-02-07serial/trade/miscYamaArashi1-2/+2
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-1/+1
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
2014-09-13Commented more sprite and map codeYamaArashi1-2/+2
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-3/+3
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-4/+2
2014-06-16Rename predef functions so they aren't excessive in length.yenatch1-1/+1
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-19/+19
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Label BCD math predefs.yenatch1-1/+1
2014-05-25Rename joypad registers.yenatch1-2/+2
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+253