| Commit message (Expand) | Author | Files | Lines |
| 2026-01-07 | Use macros to enforce "missable/hide/show object" constraints, and rename the... | Rangi | 1 | -2/+2 |
| 2025-06-30 | Replace hardware_constants.asm with hardware.inc (#511) | Rangi | 1 | -1/+1 |
| 2024-09-23 | Identify more flag bits (#464) | Sylvie | 1 | -1/+1 |
| 2024-09-18 | Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462) | Sylvie | 1 | -1/+1 |
| 2023-07-13 | Add macros, constants, and labels for map scripts and text (#367) | vulcandth | 1 | -95/+97 |
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 |
| 2020-11-04 | Sync with pokered | dannye | 1 | -16/+16 |
| 2020-08-28 | Use decimal, not hex, for sprite (object) coordinates in map scripts | Rangi | 1 | -6/+6 |
| 2020-07-16 | Revise some map scripts, mostly for getting items | Rangi | 1 | -8/+8 |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -6/+6 |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | 1 | -38/+38 |
| 2020-05-20 | Sync with pokered | dannye | 1 | -5/+5 |
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with Polish... | Rangi | 1 | -247/+0 |
| 2016-07-18 | Clean up text commands | dannye | 1 | -1/+2 |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -28/+28 |
| 2016-06-11 | Sync with pokered | dannye | 1 | -1/+1 |
| 2016-06-08 | Part 1 of syncing with pokered. | IIMarckus | 1 | -10/+10 |
| 2016-05-29 | Museum 1F local scripts | pikalaxalt | 1 | -192/+11 |
| 2016-05-27 | Vermilion City scripts | pikalaxalt | 1 | -1/+1 |
| 2015-10-29 | overworld item & movement code, cable club code, remove more instances of W_,... | luckytyphlosion | 1 | -6/+6 |
| 2015-08-30 | No more W_ | dannye | 1 | -8/+8 |
| 2015-08-05 | Use more lb | dannye | 1 | -1/+1 |
| 2015-07-24 | more naming variables | YamaArashi | 1 | -1/+1 |
| 2015-07-21 | named most of the used events | YamaArashi | 1 | -5/+5 |
| 2015-07-20 | enumerate events | YamaArashi | 1 | -10/+5 |
| 2015-07-19 | Name sound effects | dannye | 1 | -1/+1 |
| 2015-07-18 | misc | YamaArashi | 1 | -4/+4 |
| 2015-07-18 | fix variable naming | YamaArashi | 1 | -7/+7 |
| 2015-07-17 | money / coins hram constants | YamaArashi | 1 | -3/+3 |
| 2015-07-17 | More direction constants | dannye | 1 | -1/+1 |
| 2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | 1 | -5/+5 |
| 2015-07-03 | Rename/organize part 2 of 4 | U-Daniel-PC\Daniel | 1 | -13/+13 |
| 2015-02-07 | serial/trade/misc | YamaArashi | 1 | -2/+2 |
| 2014-09-25 | Make Hide/Show objects more dynamic | U-Daniel-PC\Daniel | 1 | -1/+1 |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -2/+2 |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | 1 | -3/+3 |
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -4/+2 |
| 2014-06-16 | Rename predef functions so they aren't excessive in length. | yenatch | 1 | -1/+1 |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -19/+19 |
| 2014-05-25 | Label BCD math predefs. | yenatch | 1 | -1/+1 |
| 2014-05-25 | Rename joypad registers. | yenatch | 1 | -2/+2 |
| 2014-05-18 | Pull map scripts out of main.asm | U-Fish-PC\Daniel | 1 | -0/+253 |