| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Use macros to enforce "missable/hide/show object" constraints, and rename the... | Rangi | 2026-01-07 | 1 | -2/+2 |
| * | Replace hardware_constants.asm with hardware.inc (#511) | Rangi | 2025-06-30 | 1 | -1/+1 |
| * | Identify more flag bits (#464) | Sylvie | 2024-09-23 | 1 | -1/+1 |
| * | Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462) | Sylvie | 2024-09-18 | 1 | -1/+1 |
| * | Add macros, constants, and labels for map scripts and text (#367) | vulcandth | 2023-07-13 | 1 | -95/+97 |
| * | Fix file modes | dannye | 2020-11-14 | 1 | -0/+0 |
| * | Use decimal, not hex, for sprite (object) coordinates in map scripts | Rangi | 2020-08-28 | 1 | -6/+6 |
| * | Revise some map scripts, mostly for getting items | Rangi | 2020-07-16 | 1 | -8/+8 |
| * | Specify the ldh instruction, don't turn ld into ldh | Rangi | 2020-07-06 | 1 | -6/+6 |
| * | Port pokecrystal's formatting of text commands and special characters | Rangi | 2020-07-04 | 1 | -38/+38 |
| * | Rename map files, labels, and constants to be consistent and work with Polish... | Rangi | 2019-01-01 | 1 | -0/+247 |
