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* Use macros to enforce "missable/hide/show object" constraints, and rename ↵Rangi2026-01-071-2/+2
| | | | them to "toggleable objects" (#557)
* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-301-1/+1
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* Identify more flag bits (#464)Sylvie2024-09-231-1/+1
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* Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie2024-09-181-1/+1
| | | Also identify `wPPUpCountAndMaxPP`
* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-131-95/+97
| | | This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
* Fix file modesdannye2020-11-141-0/+0
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* Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi2020-08-281-6/+6
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* Revise some map scripts, mostly for getting itemsRangi2020-07-161-8/+8
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-6/+6
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-38/+38
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* Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-011-0/+247
Polished Map