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2025-11-27Use more Pokemon data constants, create MOVE_NAME_LENGTH (#543)Narishma-gb1-1/+1
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-42/+44
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-16/+16
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-15/+15
2020-05-20Sync with pokereddannye1-2/+2
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-107/+0
Polished Map
2016-06-11remove address commentsYamaArashi1-12/+12
2016-06-08Part 1 of syncing with pokered.IIMarckus1-12/+12
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye1-2/+2
2015-08-09Replace some hardcoded data sizesdannye1-3/+3
2015-07-13named party menu/naming screen wram variablesYamaArashi1-2/+2
2015-07-03TX_ASMU-Daniel-PC\Daniel1-1/+1
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-9/+9
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-1/+1
2014-08-08Labelled many functions/variablesYamaArashi1-1/+1
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-3/+3
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-6/+6
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+109