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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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NameRatersHouse.asm
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2025-11-27
Use more Pokemon data constants, create MOVE_NAME_LENGTH (#543)
Narishma-gb
1
-1
/
+1
2023-07-13
Add macros, constants, and labels for map scripts and text (#367)
vulcandth
1
-42
/
+44
2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-11-04
Sync with pokered
dannye
1
-16
/
+16
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
1
-1
/
+1
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
1
-15
/
+15
2020-05-20
Sync with pokered
dannye
1
-2
/
+2
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
1
-107
/
+0
2016-06-11
remove address comments
YamaArashi
1
-12
/
+12
2016-06-08
Part 1 of syncing with pokered.
IIMarckus
1
-12
/
+12
2015-08-10
Replace hardcoded name lengths with NAME_LENGTH
dannye
1
-2
/
+2
2015-08-09
Replace some hardcoded data sizes
dannye
1
-3
/
+3
2015-07-13
named party menu/naming screen wram variables
YamaArashi
1
-2
/
+2
2015-07-03
TX_ASM
U-Daniel-PC\Daniel
1
-1
/
+1
2015-07-03
Rename/organize part 2 of 4
U-Daniel-PC\Daniel
1
-9
/
+9
2014-09-13
Commented more sprite and map code
YamaArashi
1
-1
/
+1
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
1
-1
/
+1
2014-08-08
Labelled many functions/variables
YamaArashi
1
-1
/
+1
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
1
-3
/
+3
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-6
/
+6
2014-05-18
Pull map scripts out of main.asm
U-Fish-PC\Daniel
1
-0
/
+109