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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Files
Lines
2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-11-06
Sync more with pokeyellow
Rangi
1
-2
/
+2
2020-08-30
Identify some hSpriteDataOffset values
Rangi
1
-9
/
+9
2020-08-28
Use decimal, not hex, for sprite (object) coordinates in map scripts
Rangi
1
-14
/
+14
2020-07-17
SONY -> RIVAL
Rangi
1
-1
/
+1
2020-07-16
Reformat map scripts' coordinate and movement data
Rangi
1
-11
/
+11
2020-07-16
Revise some map scripts, mostly for getting items
Rangi
1
-1
/
+1
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
1
-3
/
+3
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-63
/
+63
2020-07-05
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
1
-3
/
+3
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
1
-104
/
+104
2020-07-04
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...
Rangi
1
-1
/
+1
2020-07-03
Replace raw hex values with HRAM constants
Rangi
1
-4
/
+4
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
1
-26
/
+26
2020-07-03
Organize macros/ like pokecrystal
Rangi
1
-2
/
+2
2019-10-07
Deobfuscate gyms consistently
deak311andris
1
-4
/
+4
2019-10-03
OaksLab deobfuscation
deak311andris
1
-23
/
+23
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
1
-6
/
+6
2017-12-30
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
1
-1
/
+1
2017-04-02
Remove duplicate OaksLabText labels
Matthew Glazar
1
-22
/
+14
2016-06-11
remove address comments
YamaArashi
1
-106
/
+106
2016-05-30
TX_SFX_KEY_ITEM and `mapconst` macro
pikalaxalt
1
-5
/
+8
2015-08-30
No more W_
dannye
1
-41
/
+41
2015-08-12
named more variables
YamaArashi
1
-8
/
+8
2015-08-10
No more $C8
dannye
1
-1
/
+1
2015-08-08
commented audio code
YamaArashi
1
-2
/
+2
2015-08-07
named CountSetBits output variable
YamaArashi
1
-2
/
+2
2015-08-05
Use more lb
dannye
1
-1
/
+1
2015-07-25
yet more naming
YamaArashi
1
-6
/
+6
2015-07-24
more naming variables
YamaArashi
1
-13
/
+13
2015-07-23
make route22 rival events more consistent
YamaArashi
1
-2
/
+2
2015-07-21
named most of the used events
YamaArashi
1
-17
/
+17
2015-07-20
enumerate events
YamaArashi
1
-39
/
+21
2015-07-19
naming
YamaArashi
1
-8
/
+8
2015-07-18
misc
YamaArashi
1
-10
/
+10
2015-07-18
fix variable naming
YamaArashi
1
-34
/
+34
2015-07-17
More direction constants
dannye
1
-22
/
+58
2015-07-15
menu stuff
YamaArashi
1
-3
/
+3
2015-07-15
more movement stuff
YamaArashi
1
-4
/
+4
2015-07-12
named wram variables
YamaArashi
1
-1
/
+1
2015-07-04
Start using text predef macros
dannye
1
-3
/
+4
2015-07-03
TX_ASM
U-Daniel-PC\Daniel
1
-17
/
+17
2015-07-03
Rename/organize part 2 of 4
U-Daniel-PC\Daniel
1
-83
/
+82
2015-02-20
Remove hard-coded wPokedexOwned/wPokedexSeen array size
U-Daniel-PC\Daniel
1
-1
/
+1
2014-09-25
Make Hide/Show objects more dynamic
U-Daniel-PC\Daniel
1
-17
/
+17
2014-09-14
Commented/labelled misc functions
YamaArashi
1
-1
/
+1
2014-09-13
Commented more sprite and map code
YamaArashi
1
-11
/
+11
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
1
-65
/
+65
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-36
/
+18
2014-06-16
Rename predef functions so they aren't excessive in length.
yenatch
1
-2
/
+2
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