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2020-11-14Fix file modesdannye1-0/+0
2020-11-06Sync more with pokeyellowRangi1-2/+2
2020-08-30Identify some hSpriteDataOffset valuesRangi1-9/+9
2020-08-28Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi1-14/+14
2020-07-17SONY -> RIVALRangi1-1/+1
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-11/+11
2020-07-16Revise some map scripts, mostly for getting itemsRangi1-1/+1
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-3/+3
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-63/+63
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-3/+3
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-104/+104
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi1-1/+1
2020-07-03Replace raw hex values with HRAM constantsRangi1-4/+4
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-26/+26
2020-07-03Organize macros/ like pokecrystalRangi1-2/+2
2019-10-07Deobfuscate gyms consistentlydeak311andris1-4/+4
2019-10-03OaksLab deobfuscationdeak311andris1-23/+23
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-6/+6
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal1-1/+1
2017-04-02Remove duplicate OaksLabText labelsMatthew Glazar1-22/+14
2016-06-11remove address commentsYamaArashi1-106/+106
2016-05-30TX_SFX_KEY_ITEM and `mapconst` macropikalaxalt1-5/+8
2015-08-30No more W_dannye1-41/+41
2015-08-12named more variablesYamaArashi1-8/+8
2015-08-10No more $C8dannye1-1/+1
2015-08-08commented audio codeYamaArashi1-2/+2
2015-08-07named CountSetBits output variableYamaArashi1-2/+2
2015-08-05Use more lbdannye1-1/+1
2015-07-25yet more namingYamaArashi1-6/+6
2015-07-24more naming variablesYamaArashi1-13/+13
2015-07-23make route22 rival events more consistentYamaArashi1-2/+2
2015-07-21named most of the used eventsYamaArashi1-17/+17
2015-07-20enumerate eventsYamaArashi1-39/+21
2015-07-19namingYamaArashi1-8/+8
2015-07-18miscYamaArashi1-10/+10
2015-07-18fix variable namingYamaArashi1-34/+34
2015-07-17More direction constantsdannye1-22/+58
2015-07-15menu stuffYamaArashi1-3/+3
2015-07-15more movement stuffYamaArashi1-4/+4
2015-07-12named wram variablesYamaArashi1-1/+1
2015-07-04Start using text predef macrosdannye1-3/+4
2015-07-03TX_ASMU-Daniel-PC\Daniel1-17/+17
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-83/+82
2015-02-20Remove hard-coded wPokedexOwned/wPokedexSeen array sizeU-Daniel-PC\Daniel1-1/+1
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-17/+17
2014-09-14Commented/labelled misc functionsYamaArashi1-1/+1
2014-09-13Commented more sprite and map codeYamaArashi1-11/+11
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-65/+65
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-36/+18
2014-06-16Rename predef functions so they aren't excessive in length.yenatch1-2/+2