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2026-01-07Use macros to enforce "missable/hide/show object" constraints, and rename the...Rangi1-33/+33
2025-06-30Use combined hardware constantsRangi421-5/+5
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-7/+7
2024-09-23Identify more flag bits (#464)Sylvie1-1/+1
2024-09-18Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie1-4/+4
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie1-16/+16
2024-08-04Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie1-4/+4
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-28/+28
2023-11-20Fix event checkdannye1-1/+1
2023-11-17Add constants for wMapConnections bits and group map header wram labelsLinus Unnebäck1-2/+2
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-353/+352
2021-10-15Add LIGHT_BALL_GSCdannye1-1/+1
2020-11-14Fix file modesdannye1-0/+0
2020-11-13Add constants for player and rival startersRangi1-7/+7
2020-11-06Identify wSpriteStateData[12] offset usesRangi1-4/+4
2020-11-06Sync more with pokeredRangi1-14/+3
2020-11-06Sync more with pokeyellowRangi1-2/+2
2020-11-04Sync with pokereddannye1-188/+188
2020-08-30Identify some hSpriteDataOffset valuesRangi1-9/+9
2020-08-28Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi1-14/+14
2020-07-17SONY -> RIVALRangi1-1/+1
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-11/+11
2020-07-16Revise some map scripts, mostly for getting itemsRangi1-1/+1
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-3/+3
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-63/+63
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-3/+3
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-104/+104
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi1-1/+1
2020-07-03Replace raw hex values with HRAM constantsRangi1-4/+4
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-26/+26
2020-07-03Organize macros/ like pokecrystalRangi1-2/+2
2020-05-20Sync with pokereddannye1-18/+14
2019-10-17Add deobfuscation from pokered commitsAmber Brault1-67/+67
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-1233/+0
2018-11-18Rename spritestatedata structs.luckytyphlosion1-2/+2
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal1-1/+1
2017-04-02Remove duplicate OaksLabText labelsMatthew Glazar1-22/+14
2016-08-15Use emotion bubble constants in map scripts.IIMarckus1-1/+1
2016-06-11remove address commentsYamaArashi1-106/+106
2016-06-11Sync with pokereddannye1-29/+29
2016-06-08Pikapic animation function labelspikalaxalt1-3/+3
2016-06-08Part 1 of syncing with pokered.IIMarckus1-16/+16
2016-06-08No more standalone WRAM addresses in the Event Flags arraypikalaxalt1-4/+2
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-3/+3
2016-06-06Clean up white spacedannye1-2/+2
2016-05-30TX_SFX_KEY_ITEM and `mapconst` macropikalaxalt1-5/+8
2016-05-29Another chunk of bank 3cpikalaxalt1-1/+1
2016-05-28Oaks Lab rewrite part 5 (finish)pikalaxalt1-15/+81
2016-05-28Oaks Lab rewrite part 4pikalaxalt1-6/+381
2016-05-28Oak's Lab Rewrite part 3pikalaxalt1-8/+234