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2020-11-14Fix file modesdannye1-0/+0
2020-11-13Add constants for player and rival startersRangi1-7/+7
2020-11-06Identify wSpriteStateData[12] offset usesRangi1-4/+4
2020-11-06Sync more with pokeredRangi1-14/+3
2020-11-06Sync more with pokeyellowRangi1-2/+2
2020-11-04Sync with pokereddannye1-188/+188
2020-08-30Identify some hSpriteDataOffset valuesRangi1-9/+9
2020-08-28Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi1-14/+14
2020-07-17SONY -> RIVALRangi1-1/+1
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-11/+11
2020-07-16Revise some map scripts, mostly for getting itemsRangi1-1/+1
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-3/+3
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-63/+63
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-3/+3
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-104/+104
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi1-1/+1
2020-07-03Replace raw hex values with HRAM constantsRangi1-4/+4
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-26/+26
2020-07-03Organize macros/ like pokecrystalRangi1-2/+2
2020-05-20Sync with pokereddannye1-18/+14
2019-10-17Add deobfuscation from pokered commitsAmber Brault1-67/+67
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-1233/+0
2018-11-18Rename spritestatedata structs.luckytyphlosion1-2/+2
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal1-1/+1
2017-04-02Remove duplicate OaksLabText labelsMatthew Glazar1-22/+14
2016-08-15Use emotion bubble constants in map scripts.IIMarckus1-1/+1
2016-06-11remove address commentsYamaArashi1-106/+106
2016-06-11Sync with pokereddannye1-29/+29
2016-06-08Pikapic animation function labelspikalaxalt1-3/+3
2016-06-08Part 1 of syncing with pokered.IIMarckus1-16/+16
2016-06-08No more standalone WRAM addresses in the Event Flags arraypikalaxalt1-4/+2
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-3/+3
2016-06-06Clean up white spacedannye1-2/+2
2016-05-30TX_SFX_KEY_ITEM and `mapconst` macropikalaxalt1-5/+8
2016-05-29Another chunk of bank 3cpikalaxalt1-1/+1
2016-05-28Oaks Lab rewrite part 5 (finish)pikalaxalt1-15/+81
2016-05-28Oaks Lab rewrite part 4pikalaxalt1-6/+381
2016-05-28Oak's Lab Rewrite part 3pikalaxalt1-8/+234
2016-05-28Oak's Lab Rewrite part 2pikalaxalt1-7/+182
2016-05-28Oak's Lab Rewrite part 1pikalaxalt1-1017/+99
2016-05-27Vermilion City scriptspikalaxalt1-1/+1
2016-01-09Minor fixesluckytyphlosion1-2/+2
2015-12-29More BankF documentationluckytyphlosion1-1/+1
2015-12-06engine/battle/trainer_ai.asmluckytyphlosion1-1/+1
2015-10-29overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion1-11/+11
2015-08-30No more W_dannye1-41/+41
2015-08-12named more variablesYamaArashi1-8/+8
2015-08-10No more $C8dannye1-1/+1
2015-08-08commented audio codeYamaArashi1-2/+2
2015-08-07named CountSetBits output variableYamaArashi1-2/+2