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2020-11-14Fix file modesdannye
2020-11-06Sync more with pokeyellowRangi
2020-08-30Identify some hSpriteDataOffset valuesRangi
2020-08-28Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi
2020-07-17SONY -> RIVALRangi
2020-07-16Reformat map scripts' coordinate and movement dataRangi
2020-07-16Revise some map scripts, mostly for getting itemsRangi
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi
2020-07-03Replace raw hex values with HRAM constantsRangi
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi
2020-07-03Organize macros/ like pokecrystalRangi
2019-10-07Deobfuscate gyms consistentlydeak311andris
2019-10-03OaksLab deobfuscationdeak311andris
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal
2017-04-02Remove duplicate OaksLabText labelsMatthew Glazar
2016-06-11remove address commentsYamaArashi
2016-05-30TX_SFX_KEY_ITEM and `mapconst` macropikalaxalt
2015-08-30No more W_dannye
2015-08-12named more variablesYamaArashi
2015-08-10No more $C8dannye
2015-08-08commented audio codeYamaArashi
2015-08-07named CountSetBits output variableYamaArashi
2015-08-05Use more lbdannye
2015-07-25yet more namingYamaArashi
2015-07-24more naming variablesYamaArashi
2015-07-23make route22 rival events more consistentYamaArashi
2015-07-21named most of the used eventsYamaArashi
2015-07-20enumerate eventsYamaArashi
2015-07-19namingYamaArashi
2015-07-18miscYamaArashi
2015-07-18fix variable namingYamaArashi
2015-07-17More direction constantsdannye
2015-07-15menu stuffYamaArashi
2015-07-15more movement stuffYamaArashi
2015-07-12named wram variablesYamaArashi
2015-07-04Start using text predef macrosdannye
2015-07-03TX_ASMU-Daniel-PC\Daniel
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel
2015-02-20Remove hard-coded wPokedexOwned/wPokedexSeen array sizeU-Daniel-PC\Daniel
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Rename predef functions so they aren't excessive in length.yenatch