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2020-11-14Fix file modesdannye1-0/+0
2020-07-06Use ASCII quotes in commentsRangi1-4/+4
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-9/+9
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-17/+17
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-3/+3
2020-07-03Organize macros/ like pokecrystalRangi1-2/+2
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-4/+4
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal1-80/+80
2016-06-12Remove the last address commentsdannye1-6/+6
2016-06-11remove address commentsYamaArashi1-13/+13
2015-08-30No more W_dannye1-8/+8
2015-07-24more naming variablesYamaArashi1-3/+3
2015-07-21named most of the used eventsYamaArashi1-8/+7
2015-07-20enumerate eventsYamaArashi1-16/+8
2015-07-19namingYamaArashi1-4/+4
2015-07-18fix variable namingYamaArashi1-1/+1
2015-07-15more movement stuffYamaArashi1-10/+11
2015-07-14player animations, emotion bubbles, etc.YamaArashi1-3/+3
2015-07-04Start using text predef macrosdannye1-1/+1
2015-07-03More TX_ASMU-Daniel-PC\Daniel1-2/+2
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-1/+1
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-3/+3
2014-09-13Commented more sprite and map codeYamaArashi1-2/+2
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-8/+8
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-12/+6
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-28/+28
2014-05-25Rename joypad registers.yenatch1-6/+6
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+228