| Commit message (Expand) | Author | Files | Lines |
| 2026-01-07 | Use macros to enforce "missable/hide/show object" constraints, and rename the... | Rangi | 1 | -6/+6 |
| 2025-06-30 | Use combined hardware constants | Rangi42 | 1 | -5/+5 |
| 2025-06-30 | Replace hardware_constants.asm with hardware.inc (#511) | Rangi | 1 | -5/+5 |
| 2024-09-18 | Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462) | Sylvie | 1 | -2/+2 |
| 2024-07-16 | Identify various flag labels and bit constants (#454) | Sylvie | 1 | -2/+2 |
| 2023-11-20 | Identify `wSavedCoordIndex` and its other usages | Rangi42 | 1 | -4/+4 |
| 2023-07-13 | Add macros, constants, and labels for map scripts and text (#367) | vulcandth | 1 | -55/+57 |
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 |
| 2020-11-13 | Add constants for player and rival starters | Rangi | 1 | -1/+1 |
| 2020-11-06 | Start disassembling debug yellow | dannye | 1 | -7/+22 |
| 2020-11-06 | Identify wSpriteStateData[12] offset uses | Rangi | 1 | -13/+13 |
| 2020-11-06 | Sync more with pokered | Rangi | 1 | -8/+6 |
| 2020-11-04 | Sync with pokered | dannye | 1 | -34/+34 |
| 2020-07-06 | Use ASCII quotes in comments | Rangi | 1 | -4/+4 |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -9/+9 |
| 2020-07-05 | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 1 | -1/+1 |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | 1 | -17/+17 |
| 2020-07-03 | H_CONSTANTNAMES -> hConstantNames | Rangi | 1 | -3/+3 |
| 2020-07-03 | Organize macros/ like pokecrystal | Rangi | 1 | -2/+2 |
| 2020-05-20 | Sync with pokered | dannye | 1 | -5/+5 |
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with Polish... | Rangi | 1 | -214/+0 |
| 2018-11-18 | Rename spritestatedata structs. | luckytyphlosion | 1 | -1/+1 |
| 2017-12-30 | Add space between arguments in assembly instructions and remove redundant a i... | xCrystal | 1 | -80/+80 |
| 2016-08-15 | Use emotion bubble constants in map scripts. | IIMarckus | 1 | -2/+2 |
| 2016-06-12 | Remove the last address comments | dannye | 1 | -6/+6 |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -13/+13 |
| 2016-06-11 | Sync with pokered | dannye | 1 | -10/+10 |
| 2016-06-08 | Part 1 of syncing with pokered. | IIMarckus | 1 | -20/+20 |
| 2016-06-06 | Split out pikachu engine functions; sprite state data macros | pikalaxalt | 1 | -1/+1 |
| 2016-06-06 | Clean up white space | dannye | 1 | -3/+3 |
| 2016-05-27 | Vermilion City scripts | pikalaxalt | 1 | -1/+1 |
| 2016-05-27 | Name Yellow-specific event flags in Pallet and Vermilion | pikalaxalt | 1 | -3/+3 |
| 2016-05-26 | Disassemble Pallet Town | pikalaxalt | 1 | -99/+187 |
| 2015-10-29 | overworld item & movement code, cable club code, remove more instances of W_,... | luckytyphlosion | 1 | -2/+2 |
| 2015-08-30 | No more W_ | dannye | 1 | -8/+8 |
| 2015-07-24 | more naming variables | YamaArashi | 1 | -3/+3 |
| 2015-07-21 | named most of the used events | YamaArashi | 1 | -8/+7 |
| 2015-07-20 | enumerate events | YamaArashi | 1 | -16/+8 |
| 2015-07-19 | naming | YamaArashi | 1 | -4/+4 |
| 2015-07-18 | fix variable naming | YamaArashi | 1 | -1/+1 |
| 2015-07-15 | more movement stuff | YamaArashi | 1 | -10/+11 |
| 2015-07-14 | player animations, emotion bubbles, etc. | YamaArashi | 1 | -3/+3 |
| 2015-07-04 | Start using text predef macros | dannye | 1 | -1/+1 |
| 2015-07-03 | More TX_ASM | U-Daniel-PC\Daniel | 1 | -2/+2 |
| 2015-07-03 | Rename/organize part 2 of 4 | U-Daniel-PC\Daniel | 1 | -1/+1 |
| 2014-09-25 | Make Hide/Show objects more dynamic | U-Daniel-PC\Daniel | 1 | -3/+3 |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -2/+2 |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | 1 | -8/+8 |
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -12/+6 |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -28/+28 |